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author | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-03 17:47:38 -0500 |
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committer | Sebastian Valle <s.v.h21@hotmail.com> | 2013-10-03 17:47:38 -0500 |
commit | d74dcabd859ec70ae6a466e1e5e0e9d15d14591b (patch) | |
tree | 04b0ca7550180fd5f5c1ecd0e23a83e7cb8c6030 /src/server/game/Maps/MapInstanced.cpp | |
parent | 993513ce8d1fc278f83114c5126a07edd820722a (diff) |
Core/MMaps: Started this new branch as my playground for mmaps.
Made some refactoring
Free memory taken by mmaps when a map is destroyed.
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 385683d66af..05c430c4d00 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -260,7 +260,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)) { VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId()); - MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId()); + MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMap(itr->second->GetId()); // in that case, unload grids of the base map, too // so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded Map::UnloadAll(); |