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authorSebastian Valle <s.v.h21@hotmail.com>2013-10-03 17:47:38 -0500
committerSebastian Valle <s.v.h21@hotmail.com>2013-10-03 17:47:38 -0500
commitd74dcabd859ec70ae6a466e1e5e0e9d15d14591b (patch)
tree04b0ca7550180fd5f5c1ecd0e23a83e7cb8c6030 /src/server/game/Maps/MapInstanced.cpp
parent993513ce8d1fc278f83114c5126a07edd820722a (diff)
Core/MMaps: Started this new branch as my playground for mmaps.
Made some refactoring Free memory taken by mmaps when a map is destroyed.
Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 385683d66af..05c430c4d00 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -260,7 +260,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
- MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId());
+ MMAP::MMapFactory::CreateOrGetMMapManager()->UnloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();