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authorkvipka <qvipka@gmail.com>2020-08-28 20:48:41 +0300
committerGitHub <noreply@github.com>2020-08-28 19:48:41 +0200
commit5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7 (patch)
treeaa5e5e3c597099145bbf6a01f89e583217cb297f /src/server/game/Maps/MapInstanced.h
parentb63f5b0d83174abfb1b74111514ec424f5efe748 (diff)
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.h')
-rw-r--r--src/server/game/Maps/MapInstanced.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 58be263a767..d60abbc25d1 100644
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -63,7 +63,7 @@ class TC_GAME_API MapInstanced : public Map
virtual void InitVisibilityDistance() override;
private:
- InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
+ InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId InstanceTeam);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;