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| author | kvipka <qvipka@gmail.com> | 2020-08-28 20:48:41 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-28 19:48:41 +0200 |
| commit | 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7 (patch) | |
| tree | aa5e5e3c597099145bbf6a01f89e583217cb297f /src/server/game/Maps/MapInstanced.h | |
| parent | b63f5b0d83174abfb1b74111514ec424f5efe748 (diff) | |
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
Diffstat (limited to 'src/server/game/Maps/MapInstanced.h')
| -rw-r--r-- | src/server/game/Maps/MapInstanced.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 58be263a767..d60abbc25d1 100644 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -63,7 +63,7 @@ class TC_GAME_API MapInstanced : public Map virtual void InitVisibilityDistance() override; private: - InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty); + InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId InstanceTeam); BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg); InstancedMaps m_InstancedMaps; |
