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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2017-05-07 21:48:41 +0100
committerShauren <shauren.trinity@gmail.com>2020-08-22 12:59:57 +0200
commit03b125e6d1947258316c931499746696a95aded2 (patch)
tree34d7ebc57cd3669d6d1a118e1491d3ecf353470a /src/server/game/Maps/MapManager.h
parentbf5be2839652e038eeb87c9fa301fd9dd6de8982 (diff)
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222. (cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 345cab478e1..9ff42ff557f 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -44,16 +44,22 @@ class TC_GAME_API MapManager
Map* m = CreateBaseMap(mapid);
return m->GetAreaId(phaseShift, x, y, z);
}
+ uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetAreaId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ uint32 GetAreaId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetAreaId(phaseShift, loc.GetMapId(), loc); }
uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z)
{
Map* m = CreateBaseMap(mapid);
return m->GetZoneId(phaseShift, x, y, z);
}
+ uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetZoneId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ uint32 GetZoneId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetZoneId(phaseShift, loc.GetMapId(), loc); }
void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
{
Map* m = CreateBaseMap(mapid);
m->GetZoneAndAreaId(phaseShift, zoneid, areaid, x, y, z);
}
+ void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
+ void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, WorldLocation const& loc) { GetZoneAndAreaId(phaseShift, zoneid, areaid, loc.GetMapId(), loc); }
void Initialize();
void InitializeParentMapData(std::unordered_map<uint32, std::vector<uint32>> const& mapData);