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authorlinencloth <none@none>2010-10-24 02:55:50 +0200
committerlinencloth <none@none>2010-10-24 02:55:50 +0200
commit07fa1bcbdfe65def200c640a6f3e52b755c3b603 (patch)
treef2bd8f5b7caadae27b97c97375da1a78c30b4194 /src/server/game/Maps/MapManager.h
parent153352aac073b1bd4c1b6fb6515b3de6fa4ae1f4 (diff)
Core/Creature: Implement FarTeleportTo (teleport to an other map)
Core/Transport: Cleanup and optimize transport and passenger handling - Only transports will be active objects - Reduced cpu and memory usage - Using FarTeleportTo for creature passengers at transport teleportation - Creatures won't be recreated on teleport --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rwxr-xr-xsrc/server/game/Maps/MapManager.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 385c485bffd..d34a04f1d00 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -132,11 +132,6 @@ class MapManager
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
- typedef std::set<TransportCreatureProto *> TransportNPCSet;
- TransportNPCSet m_TransportNPCs;
- typedef std::map<uint32, TransportNPCSet> TransportNPCMap;
- TransportNPCMap m_TransportNPCMap;
-
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();