diff options
| author | linencloth <none@none> | 2010-10-24 02:55:50 +0200 |
|---|---|---|
| committer | linencloth <none@none> | 2010-10-24 02:55:50 +0200 |
| commit | 07fa1bcbdfe65def200c640a6f3e52b755c3b603 (patch) | |
| tree | f2bd8f5b7caadae27b97c97375da1a78c30b4194 /src/server/game/Maps/MapManager.h | |
| parent | 153352aac073b1bd4c1b6fb6515b3de6fa4ae1f4 (diff) | |
Core/Creature: Implement FarTeleportTo (teleport to an other map)
Core/Transport: Cleanup and optimize transport and passenger handling
- Only transports will be active objects
- Reduced cpu and memory usage
- Using FarTeleportTo for creature passengers at transport teleportation
- Creatures won't be recreated on teleport
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
| -rwxr-xr-x | src/server/game/Maps/MapManager.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 385c485bffd..d34a04f1d00 100755 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -132,11 +132,6 @@ class MapManager typedef std::map<uint32, TransportSet> TransportMap; TransportMap m_TransportsByMap; - typedef std::set<TransportCreatureProto *> TransportNPCSet; - TransportNPCSet m_TransportNPCs; - typedef std::map<uint32, TransportNPCSet> TransportNPCMap; - TransportNPCMap m_TransportNPCMap; - bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false); uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } void InitMaxInstanceId(); |
