diff options
author | Spp <spp@jorge.gr> | 2011-08-05 11:57:09 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2011-08-05 11:57:09 +0200 |
commit | 4ecda557e48a49fde4e148ca937ee4f78f54ed10 (patch) | |
tree | e7735bfa8f69d4e68df70a7107292c0cda26ac0a /src/server/game/Maps/MapManager.h | |
parent | d7715fa4b8d18d518c1247bcb77c0ef76e9e4b17 (diff) |
Core/Battleground: Some (minor) code optimizations
- All access to Battleground vars are done using funtions (Remove friendship from Battleground and BattlegroundMgr)
- Move specific 47 mins arena check to battleground code as its generic to all arenas
- Create PreUpdateImpl and PostUpdateImpl functions. Specific battlegrounds will implement those if needed (No more need of call Battleground::Update inside specific BGs)
- Modify Create function to use only one parameter
- Remove EventPlayerCapturedFlag from Battleground class, only one BG implements it and it's not used outside that BG.
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rwxr-xr-x | src/server/game/Maps/MapManager.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 068dbe33ae3..0392c1f6579 100755 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -33,8 +33,6 @@ struct TransportCreatureProto; class MapManager { friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>; - typedef UNORDERED_MAP<uint32, Map*> MapMapType; - typedef std::vector<bool> InstanceIds; public: @@ -151,11 +149,14 @@ class MapManager MapUpdater * GetMapUpdater() { return &m_updater; } private: + typedef UNORDERED_MAP<uint32, Map*> MapMapType; + typedef std::vector<bool> InstanceIds; + // debugging code, should be deleted some day void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp int i_GridStateErrorCount; - private: + MapManager(); ~MapManager(); |