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authorShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
commitce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch)
tree515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Maps/MapManager.h
parent53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff)
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r--src/server/game/Maps/MapManager.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 8af609c61e2..230b4648f4a 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -107,15 +107,6 @@ class MapManager
void DoDelayedMovesAndRemoves();
- void LoadTransports();
- void LoadTransportNPCs();
-
- typedef std::set<Transport*> TransportSet;
- TransportSet m_Transports;
-
- typedef std::map<uint32, TransportSet> TransportMap;
- TransportMap m_TransportsByMap;
-
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
void InitializeVisibilityDistanceInfo();