diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2013-10-16 18:37:29 +0200 |
commit | ce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch) | |
tree | 515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Maps/MapManager.h | |
parent | 53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff) |
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Maps/MapManager.h')
-rw-r--r-- | src/server/game/Maps/MapManager.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 8af609c61e2..230b4648f4a 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -107,15 +107,6 @@ class MapManager void DoDelayedMovesAndRemoves(); - void LoadTransports(); - void LoadTransportNPCs(); - - typedef std::set<Transport*> TransportSet; - TransportSet m_Transports; - - typedef std::map<uint32, TransportSet> TransportMap; - TransportMap m_TransportsByMap; - bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false); void InitializeVisibilityDistanceInfo(); |