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authorccrs <ccrs@users.noreply.github.com>2019-10-26 23:33:30 +0200
committerGitHub <noreply@github.com>2019-10-26 23:33:30 +0200
commit06c6b30ed484850228c57313dc2c024c38e2055f (patch)
treeb38bf9e9326fcde9936ca12d06bb35797d6e023f /src/server/game/Maps/MapRefManager.h
parent00703ee238729a8d5b3d17edf8dc16d6c6c6b601 (diff)
Scripts/ScarletMonastery: instance script cleanup (#23889)
Adapt InstanceScript into newer structure and style Adapt existing boss scripts into newer structure and style Improve existing boss related definitions Should make each boss more functionally reliable, but nothing new has been added
Diffstat (limited to 'src/server/game/Maps/MapRefManager.h')
-rw-r--r--src/server/game/Maps/MapRefManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/MapRefManager.h b/src/server/game/Maps/MapRefManager.h
index 324b96fbd60..5b029ab2ea5 100644
--- a/src/server/game/Maps/MapRefManager.h
+++ b/src/server/game/Maps/MapRefManager.h
@@ -29,13 +29,13 @@ class MapRefManager : public RefManager<Map, Player>
typedef LinkedListHead::Iterator<MapReference> iterator;
typedef LinkedListHead::Iterator<MapReference const> const_iterator;
- MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
+ MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
MapReference const* getFirst() const { return (MapReference const*)RefManager<Map, Player>::getFirst(); }
iterator begin() { return iterator(getFirst()); }
- iterator end() { return iterator(nullptr); }
+ iterator end() { return iterator(nullptr); }
const_iterator begin() const { return const_iterator(getFirst()); }
- const_iterator end() const { return const_iterator(nullptr); }
+ const_iterator end() const { return const_iterator(nullptr); }
};
#endif