diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-29 22:18:22 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-07-29 22:18:22 +0200 |
commit | 9242eda6c704ab5c10ab07763e662bb2c65b0396 (patch) | |
tree | e7d5f346715b48e0d66f94cefe0ccaf85ab45f5e /src/server/game/Maps/MapReference.h | |
parent | 23064351a6f7897cdee06ab55ac30f96a2249f0d (diff) |
Core/Misc: Reduce amount of virtual functions and copypasting in Reference<> implementations
Diffstat (limited to 'src/server/game/Maps/MapReference.h')
-rw-r--r-- | src/server/game/Maps/MapReference.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h index 2a9074ac1cd..c674c9aa971 100644 --- a/src/server/game/Maps/MapReference.h +++ b/src/server/game/Maps/MapReference.h @@ -23,18 +23,15 @@ class Map; class Player; -class MapReference : public Reference<Map, Player> +class MapReference : public Reference<Map, Player, MapReference> { protected: - void targetObjectBuildLink() override; - void targetObjectDestroyLink() override; - void sourceObjectDestroyLink() override; + friend Reference<Map, Player, MapReference>; + void targetObjectBuildLink(); + void targetObjectDestroyLink(); + void sourceObjectDestroyLink(); public: - MapReference() : Reference<Map, Player>() { } + MapReference() = default; ~MapReference() { unlink(); } - MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); } - MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); } - MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); } - MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); } }; #endif |