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authorNaios <naios-dev@live.de>2016-04-02 22:32:43 +0200
committerNaios <naios-dev@live.de>2016-04-11 20:07:24 +0200
commit26dcde94b383f2e7f6af2dc1ad4ab2806ff7ceda (patch)
tree2e811ec8c4111aae731a04a89313f285c37aeed9 /src/server/game/Maps/MapScripts.cpp
parentc1c02535605710cf42e748c76d3aa7184551bab4 (diff)
Core/Game: Move MapScripts to game/Maps
* Since this class implements methods of the Map class
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp907
1 files changed, 907 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
new file mode 100644
index 00000000000..8caabbbe1ec
--- /dev/null
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -0,0 +1,907 @@
+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GossipDef.h"
+#include "Map.h"
+#include "ObjectMgr.h"
+#include "Pet.h"
+#include "Item.h"
+#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
+#include "Transport.h"
+#include "WaypointManager.h"
+#include "World.h"
+
+/// Put scripts in the execution queue
+void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+{
+ ///- Find the script map
+ ScriptMapMap::const_iterator s = scripts.find(id);
+ if (s == scripts.end())
+ return;
+
+ // prepare static data
+ ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
+
+ ///- Schedule script execution for all scripts in the script map
+ ScriptMap const* s2 = &(s->second);
+ bool immedScript = false;
+ for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
+ {
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &iter->second;
+ m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
+ if (iter->first == 0)
+ immedScript = true;
+
+ sScriptMgr->IncreaseScheduledScriptsCount();
+ }
+ ///- If one of the effects should be immediate, launch the script execution
+ if (/*start &&*/ immedScript && !i_scriptLock)
+ {
+ i_scriptLock = true;
+ ScriptsProcess();
+ i_scriptLock = false;
+ }
+}
+
+void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
+{
+ // NOTE: script record _must_ exist until command executed
+
+ // prepare static data
+ ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
+ ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
+
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &script;
+ m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
+
+ sScriptMgr->IncreaseScheduledScriptsCount();
+
+ ///- If effects should be immediate, launch the script execution
+ if (delay == 0 && !i_scriptLock)
+ {
+ i_scriptLock = true;
+ ScriptsProcess();
+ i_scriptLock = false;
+ }
+}
+
+// Helpers for ScriptProcess method.
+inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
+{
+ Player* player = NULL;
+ if (!source && !target)
+ TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ else
+ {
+ // Check target first, then source.
+ if (target)
+ player = target->ToPlayer();
+ if (!player && source)
+ player = source->ToPlayer();
+
+ if (!player)
+ TC_LOG_ERROR("scripts", "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
+ }
+ return player;
+}
+
+inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
+{
+ Creature* creature = NULL;
+ if (!source && !target)
+ TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ else
+ {
+ if (bReverse)
+ {
+ // Check target first, then source.
+ if (target)
+ creature = target->ToCreature();
+ if (!creature && source)
+ creature = source->ToCreature();
+ }
+ else
+ {
+ // Check source first, then target.
+ if (source)
+ creature = source->ToCreature();
+ if (!creature && target)
+ creature = target->ToCreature();
+ }
+
+ if (!creature)
+ TC_LOG_ERROR("scripts", "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
+ }
+ return creature;
+}
+
+inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Unit* unit = NULL;
+ if (!obj)
+ TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else if (!obj->isType(TYPEMASK_UNIT))
+ {
+ TC_LOG_ERROR("scripts", "%s %s object is not unit (TypeId: %u, Entry: %u, %s), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
+ }
+ else
+ {
+ unit = obj->ToUnit();
+ if (!unit)
+ TC_LOG_ERROR("scripts", "%s %s object could not be cast to unit.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ }
+ return unit;
+}
+
+inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Player* player = NULL;
+ if (!obj)
+ TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ player = obj->ToPlayer();
+ if (!player)
+ {
+ TC_LOG_ERROR("scripts", "%s %s object is not a player (TypeId: %u, Entry: %u, %s).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
+ }
+ }
+ return player;
+}
+
+inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Creature* creature = NULL;
+ if (!obj)
+ TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ creature = obj->ToCreature();
+ if (!creature)
+ {
+ TC_LOG_ERROR("scripts", "%s %s object is not a creature (TypeId: %u, Entry: %u, %s).", scriptInfo->GetDebugInfo().c_str(),
+ isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
+ }
+ }
+ return creature;
+}
+
+inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ WorldObject* pWorldObject = NULL;
+ if (!obj)
+ TC_LOG_ERROR("scripts", "%s %s object is NULL.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ pWorldObject = dynamic_cast<WorldObject*>(obj);
+ if (!pWorldObject)
+ {
+ TC_LOG_ERROR("scripts", "%s %s object is not a world object (TypeId: %u, Entry: %u, %s).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
+ }
+ }
+ return pWorldObject;
+}
+
+inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
+{
+ bool bOpen = false;
+ ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
+ int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
+ switch (scriptInfo->command)
+ {
+ case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
+ case SCRIPT_COMMAND_CLOSE_DOOR: break;
+ default:
+ TC_LOG_ERROR("scripts", "%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
+ return;
+ }
+ if (!guid)
+ TC_LOG_ERROR("scripts", "%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
+ else if (!source)
+ TC_LOG_ERROR("scripts", "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
+ else if (!source->isType(TYPEMASK_UNIT))
+ {
+ TC_LOG_ERROR("scripts", "%s source object is not unit (TypeId: %u, Entry: %u, %s), skipping.", scriptInfo->GetDebugInfo().c_str(),
+ source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
+ }
+ else
+ {
+ WorldObject* wSource = dynamic_cast <WorldObject*> (source);
+ if (!wSource)
+ {
+ TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, %s), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
+ }
+ else
+ {
+ GameObject* pDoor = _FindGameObject(wSource, guid);
+ if (!pDoor)
+ TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: " UI64FMTD ").", scriptInfo->GetDebugInfo().c_str(), guid);
+ else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
+ {
+ TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, %s).",
+ scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUID().ToString().c_str());
+ }
+ else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
+ {
+ pDoor->UseDoorOrButton(nTimeToToggle);
+
+ if (target && target->isType(TYPEMASK_GAMEOBJECT))
+ {
+ GameObject* goTarget = target->ToGameObject();
+ if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
+ goTarget->UseDoorOrButton(nTimeToToggle);
+ }
+ }
+ }
+ }
+}
+
+inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
+{
+ auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
+ if (bounds.first == bounds.second)
+ return nullptr;
+
+ return bounds.first->second;
+}
+
+/// Process queued scripts
+void Map::ScriptsProcess()
+{
+ if (m_scriptSchedule.empty())
+ return;
+
+ ///- Process overdue queued scripts
+ ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
+ // ok as multimap is a *sorted* associative container
+ while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
+ {
+ ScriptAction const& step = iter->second;
+
+ Object* source = NULL;
+ if (!step.sourceGUID.IsEmpty())
+ {
+ switch (step.sourceGUID.GetHigh())
+ {
+ case HighGuid::Item: // as well as HIGHGUID_CONTAINER
+ if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
+ source = player->GetItemByGuid(step.sourceGUID);
+ break;
+ case HighGuid::Creature:
+ case HighGuid::Vehicle:
+ source = GetCreature(step.sourceGUID);
+ break;
+ case HighGuid::Pet:
+ source = GetPet(step.sourceGUID);
+ break;
+ case HighGuid::Player:
+ source = HashMapHolder<Player>::Find(step.sourceGUID);
+ break;
+ case HighGuid::GameObject:
+ source = GetGameObject(step.sourceGUID);
+ break;
+ case HighGuid::Corpse:
+ source = GetCorpse(step.sourceGUID);
+ break;
+ case HighGuid::Transport:
+ source = GetTransport(step.sourceGUID);
+ break;
+ default:
+ TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
+ step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
+ break;
+ }
+ }
+
+ WorldObject* target = NULL;
+ if (!step.targetGUID.IsEmpty())
+ {
+ switch (step.targetGUID.GetHigh())
+ {
+ case HighGuid::Creature:
+ case HighGuid::Vehicle:
+ target = GetCreature(step.targetGUID);
+ break;
+ case HighGuid::Pet:
+ target = GetPet(step.targetGUID);
+ break;
+ case HighGuid::Player:
+ target = HashMapHolder<Player>::Find(step.targetGUID);
+ break;
+ case HighGuid::GameObject:
+ target = GetGameObject(step.targetGUID);
+ break;
+ case HighGuid::Corpse:
+ target = GetCorpse(step.targetGUID);
+ break;
+ case HighGuid::Transport:
+ target = GetTransport(step.targetGUID);
+ break;
+ default:
+ TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
+ step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
+ break;
+ }
+ }
+
+ switch (step.script->command)
+ {
+ case SCRIPT_COMMAND_TALK:
+ {
+ if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
+ {
+ TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
+ break;
+ }
+
+ if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
+ source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
+ else
+ source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
+
+ if (source)
+ {
+ Unit* sourceUnit = source->ToUnit();
+ if (!sourceUnit)
+ {
+ TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
+ break;
+ }
+
+ switch (step.script->Talk.ChatType)
+ {
+ case CHAT_TYPE_SAY:
+ sourceUnit->Say(step.script->Talk.TextID, target);
+ break;
+ case CHAT_TYPE_YELL:
+ sourceUnit->Yell(step.script->Talk.TextID, target);
+ break;
+ case CHAT_TYPE_TEXT_EMOTE:
+ case CHAT_TYPE_BOSS_EMOTE:
+ sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
+ break;
+ case CHAT_TYPE_WHISPER:
+ case CHAT_TYPE_BOSS_WHISPER:
+ {
+ Player* receiver = target ? target->ToPlayer() : nullptr;
+ if (!receiver)
+ TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ else
+ sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
+ break;
+ }
+ default:
+ break; // must be already checked at load
+ }
+ }
+ break;
+ }
+
+ case SCRIPT_COMMAND_EMOTE:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
+ cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
+ else
+ cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
+ }
+ break;
+
+ case SCRIPT_COMMAND_FIELD_SET:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str());
+ else
+ cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_MOVE_TO:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ Unit* unit = (Unit*)cSource;
+ if (step.script->MoveTo.TravelTime != 0)
+ {
+ float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
+ unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
+ }
+ else
+ unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
+ }
+ break;
+
+ case SCRIPT_COMMAND_FLAG_SET:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
+ {
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
+ }
+ else
+ cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_FLAG_REMOVE:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
+ {
+ TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
+ }
+ else
+ cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_TELEPORT_TO:
+ if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
+ {
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
+ }
+ else
+ {
+ // Source or target must be Player.
+ if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
+ }
+ break;
+
+ case SCRIPT_COMMAND_QUEST_EXPLORED:
+ {
+ if (!source)
+ {
+ TC_LOG_ERROR("scripts", "%s source object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ if (!target)
+ {
+ TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ // when script called for item spell casting then target == (unit or GO) and source is player
+ WorldObject* worldObject;
+ Player* player = target->ToPlayer();
+ if (player)
+ {
+ if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
+ {
+ TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
+ break;
+ }
+ worldObject = dynamic_cast<WorldObject*>(source);
+ }
+ else
+ {
+ player = source->ToPlayer();
+ if (player)
+ {
+ if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
+ {
+ TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
+ break;
+ }
+ worldObject = dynamic_cast<WorldObject*>(target);
+ }
+ else
+ {
+ TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(),
+ target->GetEntry(), target->GetGUID().ToString().c_str());
+ break;
+ }
+ }
+
+ // quest id and flags checked at script loading
+ if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
+ (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
+ player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ else
+ player->FailQuest(step.script->QuestExplored.QuestID);
+
+ break;
+ }
+
+ case SCRIPT_COMMAND_KILL_CREDIT:
+ // Source or target must be Player.
+ if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ {
+ if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
+ player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
+ else
+ player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
+ }
+ break;
+
+ case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
+ if (!step.script->RespawnGameobject.GOGuid)
+ {
+ TC_LOG_ERROR("scripts", "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ // Source or target must be WorldObject.
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
+ {
+ GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
+ if (!pGO)
+ {
+ TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
+ break;
+ }
+
+ if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
+ {
+ TC_LOG_ERROR("scripts", "%s can not be used with gameobject of type %u (guid: %u).",
+ step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
+ break;
+ }
+
+ // Check that GO is not spawned
+ if (!pGO->isSpawned())
+ {
+ int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
+ pGO->SetLootState(GO_READY);
+ pGO->SetRespawnTime(nTimeToDespawn);
+
+ pGO->GetMap()->AddToMap(pGO);
+ }
+ }
+ break;
+
+ case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
+ {
+ // Source must be WorldObject.
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
+ {
+ if (!step.script->TempSummonCreature.CreatureEntry)
+ TC_LOG_ERROR("scripts", "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ else
+ {
+ float x = step.script->TempSummonCreature.PosX;
+ float y = step.script->TempSummonCreature.PosY;
+ float z = step.script->TempSummonCreature.PosZ;
+ float o = step.script->TempSummonCreature.Orientation;
+
+ if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
+ TC_LOG_ERROR("scripts", "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
+ }
+ }
+ break;
+ }
+
+ case SCRIPT_COMMAND_OPEN_DOOR:
+ case SCRIPT_COMMAND_CLOSE_DOOR:
+ _ScriptProcessDoor(source, target, step.script);
+ break;
+
+ case SCRIPT_COMMAND_ACTIVATE_OBJECT:
+ // Source must be Unit.
+ if (Unit* unit = _GetScriptUnit(source, true, step.script))
+ {
+ // Target must be GameObject.
+ if (!target)
+ {
+ TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ if (target->GetTypeId() != TYPEID_GAMEOBJECT)
+ {
+ TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
+ break;
+ }
+
+ if (GameObject* pGO = target->ToGameObject())
+ pGO->Use(unit);
+ }
+ break;
+
+ case SCRIPT_COMMAND_REMOVE_AURA:
+ {
+ // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
+ bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
+ if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
+ break;
+ }
+
+ case SCRIPT_COMMAND_CAST_SPELL:
+ {
+ /// @todo Allow gameobjects to be targets and casters
+ if (!source && !target)
+ {
+ TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ Unit* uSource = NULL;
+ Unit* uTarget = NULL;
+ // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
+ switch (step.script->CastSpell.Flags)
+ {
+ case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
+ uSource = source ? source->ToUnit() : NULL;
+ uTarget = target ? target->ToUnit() : NULL;
+ break;
+ case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
+ uSource = source ? source->ToUnit() : NULL;
+ uTarget = uSource;
+ break;
+ case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
+ uSource = target ? target->ToUnit() : NULL;
+ uTarget = uSource;
+ break;
+ case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
+ uSource = target ? target->ToUnit() : NULL;
+ uTarget = source ? source->ToUnit() : NULL;
+ break;
+ case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
+ uSource = source ? source->ToUnit() : NULL;
+ uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
+ break;
+ }
+
+ if (!uSource || !uSource->isType(TYPEMASK_UNIT))
+ {
+ TC_LOG_ERROR("scripts", "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ break;
+ }
+
+ if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
+ {
+ TC_LOG_ERROR("scripts", "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ break;
+ }
+
+ bool triggered = (step.script->CastSpell.Flags != 4) ?
+ step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
+ step.script->CastSpell.CreatureEntry < 0;
+ uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
+ break;
+ }
+
+ case SCRIPT_COMMAND_PLAY_SOUND:
+ // Source must be WorldObject.
+ if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
+ {
+ // PlaySound.Flags bitmask: 0/1=anyone/target
+ Player* player = NULL;
+ if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
+ {
+ // Target must be Player.
+ player = _GetScriptPlayer(target, false, step.script);
+ if (!target)
+ break;
+ }
+
+ // PlaySound.Flags bitmask: 0/2=without/with distance dependent
+ if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
+ object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
+ else
+ object->PlayDirectSound(step.script->PlaySound.SoundID, player);
+ }
+ break;
+
+ case SCRIPT_COMMAND_CREATE_ITEM:
+ // Target or source must be Player.
+ if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
+ if (msg == EQUIP_ERR_OK)
+ {
+ if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
+ pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
+ }
+ else
+ pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
+ }
+ break;
+
+ case SCRIPT_COMMAND_DESPAWN_SELF:
+ // Target or source must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
+ break;
+
+ case SCRIPT_COMMAND_LOAD_PATH:
+ // Source must be Unit.
+ if (Unit* unit = _GetScriptUnit(source, true, step.script))
+ {
+ if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
+ TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
+ else
+ unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0);
+ }
+ break;
+
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
+ {
+ if (!step.script->CallScript.CreatureEntry)
+ {
+ TC_LOG_ERROR("scripts", "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ if (!step.script->CallScript.ScriptID)
+ {
+ TC_LOG_ERROR("scripts", "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ Creature* cTarget = NULL;
+ auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
+ if (creatureBounds.first != creatureBounds.second)
+ {
+ // Prefer alive (last respawned) creature
+ auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
+ {
+ return pair.second->IsAlive();
+ });
+
+ cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
+ }
+
+ if (!cTarget)
+ {
+ TC_LOG_ERROR("scripts", "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
+ break;
+ }
+
+ //Lets choose our ScriptMap map
+ ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
+ //if no scriptmap present...
+ if (!datamap)
+ {
+ TC_LOG_ERROR("scripts", "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
+ break;
+ }
+
+ // Insert script into schedule but do not start it
+ ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
+ break;
+ }
+
+ case SCRIPT_COMMAND_KILL:
+ // Source or target must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ if (cSource->isDead())
+ {
+ TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)",
+ step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
+ }
+ else
+ {
+ cSource->setDeathState(JUST_DIED);
+ if (step.script->Kill.RemoveCorpse == 1)
+ cSource->RemoveCorpse();
+ }
+ }
+ break;
+
+ case SCRIPT_COMMAND_ORIENTATION:
+ // Source must be Unit.
+ if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
+ {
+ if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
+ {
+ // Target must be Unit.
+ Unit* targetUnit = _GetScriptUnit(target, false, step.script);
+ if (!targetUnit)
+ break;
+
+ sourceUnit->SetFacingToObject(targetUnit);
+ }
+ else
+ sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
+ }
+ break;
+
+ case SCRIPT_COMMAND_EQUIP:
+ // Source must be Creature.
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
+ cSource->LoadEquipment(step.script->Equip.EquipmentID);
+ break;
+
+ case SCRIPT_COMMAND_MODEL:
+ // Source must be Creature.
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
+ cSource->SetDisplayId(step.script->Model.ModelID);
+ break;
+
+ case SCRIPT_COMMAND_CLOSE_GOSSIP:
+ // Source must be Player.
+ if (Player* player = _GetScriptPlayer(source, true, step.script))
+ player->PlayerTalkClass->SendCloseGossip();
+ break;
+
+ case SCRIPT_COMMAND_PLAYMOVIE:
+ // Source must be Player.
+ if (Player* player = _GetScriptPlayer(source, true, step.script))
+ player->SendMovieStart(step.script->PlayMovie.MovieID);
+ break;
+
+ case SCRIPT_COMMAND_PLAY_ANIMKIT:
+ // Source must be Creature.
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
+ cSource->PlayOneShotAnimKitId(step.script->PlayAnimKit.AnimKitID);
+ break;
+
+ default:
+ TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ m_scriptSchedule.erase(iter);
+ iter = m_scriptSchedule.begin();
+ sScriptMgr->DecreaseScheduledScriptCount();
+ }
+}