diff options
author | Naios <naios-dev@live.de> | 2016-04-02 22:32:43 +0200 |
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committer | Naios <naios-dev@live.de> | 2016-04-11 20:07:24 +0200 |
commit | 26dcde94b383f2e7f6af2dc1ad4ab2806ff7ceda (patch) | |
tree | 2e811ec8c4111aae731a04a89313f285c37aeed9 /src/server/game/Maps/MapScripts.cpp | |
parent | c1c02535605710cf42e748c76d3aa7184551bab4 (diff) |
Core/Game: Move MapScripts to game/Maps
* Since this class implements methods of the Map class
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 907 |
1 files changed, 907 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp new file mode 100644 index 00000000000..8caabbbe1ec --- /dev/null +++ b/src/server/game/Maps/MapScripts.cpp @@ -0,0 +1,907 @@ +/* + * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GossipDef.h" +#include "Map.h" +#include "ObjectMgr.h" +#include "Pet.h" +#include "Item.h" +#include "ScriptedCreature.h" +#include "ScriptMgr.h" +#include "Transport.h" +#include "WaypointManager.h" +#include "World.h" + +/// Put scripts in the execution queue +void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +{ + ///- Find the script map + ScriptMapMap::const_iterator s = scripts.find(id); + if (s == scripts.end()) + return; + + // prepare static data + ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source + ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty; + ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty; + + ///- Schedule script execution for all scripts in the script map + ScriptMap const* s2 = &(s->second); + bool immedScript = false; + for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) + { + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &iter->second; + m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa)); + if (iter->first == 0) + immedScript = true; + + sScriptMgr->IncreaseScheduledScriptsCount(); + } + ///- If one of the effects should be immediate, launch the script execution + if (/*start &&*/ immedScript && !i_scriptLock) + { + i_scriptLock = true; + ScriptsProcess(); + i_scriptLock = false; + } +} + +void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) +{ + // NOTE: script record _must_ exist until command executed + + // prepare static data + ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; + ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty; + ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty; + + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &script; + m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa)); + + sScriptMgr->IncreaseScheduledScriptsCount(); + + ///- If effects should be immediate, launch the script execution + if (delay == 0 && !i_scriptLock) + { + i_scriptLock = true; + ScriptsProcess(); + i_scriptLock = false; + } +} + +// Helpers for ScriptProcess method. +inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const +{ + Player* player = NULL; + if (!source && !target) + TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); + else + { + // Check target first, then source. + if (target) + player = target->ToPlayer(); + if (!player && source) + player = source->ToPlayer(); + + if (!player) + TC_LOG_ERROR("scripts", "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.", + scriptInfo->GetDebugInfo().c_str(), + source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(), + target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str()); + } + return player; +} + +inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const +{ + Creature* creature = NULL; + if (!source && !target) + TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str()); + else + { + if (bReverse) + { + // Check target first, then source. + if (target) + creature = target->ToCreature(); + if (!creature && source) + creature = source->ToCreature(); + } + else + { + // Check source first, then target. + if (source) + creature = source->ToCreature(); + if (!creature && target) + creature = target->ToCreature(); + } + + if (!creature) + TC_LOG_ERROR("scripts", "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, %s; target: TypeId: %u, Entry: %u, %s), skipping.", + scriptInfo->GetDebugInfo().c_str(), + source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(), + target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str()); + } + return creature; +} + +inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Unit* unit = NULL; + if (!obj) + TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else if (!obj->isType(TYPEMASK_UNIT)) + { + TC_LOG_ERROR("scripts", "%s %s object is not unit (TypeId: %u, Entry: %u, %s), skipping.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str()); + } + else + { + unit = obj->ToUnit(); + if (!unit) + TC_LOG_ERROR("scripts", "%s %s object could not be cast to unit.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + } + return unit; +} + +inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Player* player = NULL; + if (!obj) + TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + player = obj->ToPlayer(); + if (!player) + { + TC_LOG_ERROR("scripts", "%s %s object is not a player (TypeId: %u, Entry: %u, %s).", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str()); + } + } + return player; +} + +inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + Creature* creature = NULL; + if (!obj) + TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + creature = obj->ToCreature(); + if (!creature) + { + TC_LOG_ERROR("scripts", "%s %s object is not a creature (TypeId: %u, Entry: %u, %s).", scriptInfo->GetDebugInfo().c_str(), + isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str()); + } + } + return creature; +} + +inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const +{ + WorldObject* pWorldObject = NULL; + if (!obj) + TC_LOG_ERROR("scripts", "%s %s object is NULL.", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target"); + else + { + pWorldObject = dynamic_cast<WorldObject*>(obj); + if (!pWorldObject) + { + TC_LOG_ERROR("scripts", "%s %s object is not a world object (TypeId: %u, Entry: %u, %s).", + scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str()); + } + } + return pWorldObject; +} + +inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const +{ + bool bOpen = false; + ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid; + int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay)); + switch (scriptInfo->command) + { + case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break; + case SCRIPT_COMMAND_CLOSE_DOOR: break; + default: + TC_LOG_ERROR("scripts", "%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str()); + return; + } + if (!guid) + TC_LOG_ERROR("scripts", "%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str()); + else if (!source) + TC_LOG_ERROR("scripts", "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str()); + else if (!source->isType(TYPEMASK_UNIT)) + { + TC_LOG_ERROR("scripts", "%s source object is not unit (TypeId: %u, Entry: %u, %s), skipping.", scriptInfo->GetDebugInfo().c_str(), + source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str()); + } + else + { + WorldObject* wSource = dynamic_cast <WorldObject*> (source); + if (!wSource) + { + TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, %s), skipping.", + scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str()); + } + else + { + GameObject* pDoor = _FindGameObject(wSource, guid); + if (!pDoor) + TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: " UI64FMTD ").", scriptInfo->GetDebugInfo().c_str(), guid); + else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR) + { + TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, %s).", + scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUID().ToString().c_str()); + } + else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY)) + { + pDoor->UseDoorOrButton(nTimeToToggle); + + if (target && target->isType(TYPEMASK_GAMEOBJECT)) + { + GameObject* goTarget = target->ToGameObject(); + if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON) + goTarget->UseDoorOrButton(nTimeToToggle); + } + } + } + } +} + +inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const +{ + auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid); + if (bounds.first == bounds.second) + return nullptr; + + return bounds.first->second; +} + +/// Process queued scripts +void Map::ScriptsProcess() +{ + if (m_scriptSchedule.empty()) + return; + + ///- Process overdue queued scripts + ScriptScheduleMap::iterator iter = m_scriptSchedule.begin(); + // ok as multimap is a *sorted* associative container + while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime())) + { + ScriptAction const& step = iter->second; + + Object* source = NULL; + if (!step.sourceGUID.IsEmpty()) + { + switch (step.sourceGUID.GetHigh()) + { + case HighGuid::Item: // as well as HIGHGUID_CONTAINER + if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID)) + source = player->GetItemByGuid(step.sourceGUID); + break; + case HighGuid::Creature: + case HighGuid::Vehicle: + source = GetCreature(step.sourceGUID); + break; + case HighGuid::Pet: + source = GetPet(step.sourceGUID); + break; + case HighGuid::Player: + source = HashMapHolder<Player>::Find(step.sourceGUID); + break; + case HighGuid::GameObject: + source = GetGameObject(step.sourceGUID); + break; + case HighGuid::Corpse: + source = GetCorpse(step.sourceGUID); + break; + case HighGuid::Transport: + source = GetTransport(step.sourceGUID); + break; + default: + TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.", + step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str()); + break; + } + } + + WorldObject* target = NULL; + if (!step.targetGUID.IsEmpty()) + { + switch (step.targetGUID.GetHigh()) + { + case HighGuid::Creature: + case HighGuid::Vehicle: + target = GetCreature(step.targetGUID); + break; + case HighGuid::Pet: + target = GetPet(step.targetGUID); + break; + case HighGuid::Player: + target = HashMapHolder<Player>::Find(step.targetGUID); + break; + case HighGuid::GameObject: + target = GetGameObject(step.targetGUID); + break; + case HighGuid::Corpse: + target = GetCorpse(step.targetGUID); + break; + case HighGuid::Transport: + target = GetTransport(step.targetGUID); + break; + default: + TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.", + step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str()); + break; + } + } + + switch (step.script->command) + { + case SCRIPT_COMMAND_TALK: + { + if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER) + { + TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType); + break; + } + + if (step.script->Talk.Flags & SF_TALK_USE_PLAYER) + source = _GetScriptPlayerSourceOrTarget(source, target, step.script); + else + source = _GetScriptCreatureSourceOrTarget(source, target, step.script); + + if (source) + { + Unit* sourceUnit = source->ToUnit(); + if (!sourceUnit) + { + TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str()); + break; + } + + switch (step.script->Talk.ChatType) + { + case CHAT_TYPE_SAY: + sourceUnit->Say(step.script->Talk.TextID, target); + break; + case CHAT_TYPE_YELL: + sourceUnit->Yell(step.script->Talk.TextID, target); + break; + case CHAT_TYPE_TEXT_EMOTE: + case CHAT_TYPE_BOSS_EMOTE: + sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE); + break; + case CHAT_TYPE_WHISPER: + case CHAT_TYPE_BOSS_WHISPER: + { + Player* receiver = target ? target->ToPlayer() : nullptr; + if (!receiver) + TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str()); + else + sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER); + break; + } + default: + break; // must be already checked at load + } + } + break; + } + + case SCRIPT_COMMAND_EMOTE: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) + cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); + else + cSource->HandleEmoteCommand(step.script->Emote.EmoteID); + } + break; + + case SCRIPT_COMMAND_FIELD_SET: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount()) + TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID, + cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str()); + else + cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue); + } + break; + + case SCRIPT_COMMAND_MOVE_TO: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + Unit* unit = (Unit*)cSource; + if (step.script->MoveTo.TravelTime != 0) + { + float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f); + unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed); + } + else + unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation()); + } + break; + + case SCRIPT_COMMAND_FLAG_SET: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) + { + TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, + cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); + } + else + cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); + } + break; + + case SCRIPT_COMMAND_FLAG_REMOVE: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + // Validate field number. + if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount()) + { + TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, %s) specified, skipping.", + step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID, + cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); + } + else + cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue); + } + break; + + case SCRIPT_COMMAND_TELEPORT_TO: + if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE) + { + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) + cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); + } + else + { + // Source or target must be Player. + if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation); + } + break; + + case SCRIPT_COMMAND_QUEST_EXPLORED: + { + if (!source) + { + TC_LOG_ERROR("scripts", "%s source object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + if (!target) + { + TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + // when script called for item spell casting then target == (unit or GO) and source is player + WorldObject* worldObject; + Player* player = target->ToPlayer(); + if (player) + { + if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) + { + TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.", + step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str()); + break; + } + worldObject = dynamic_cast<WorldObject*>(source); + } + else + { + player = source->ToPlayer(); + if (player) + { + if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) + { + TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.", + step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str()); + break; + } + worldObject = dynamic_cast<WorldObject*>(target); + } + else + { + TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.", + step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(), + target->GetEntry(), target->GetGUID().ToString().c_str()); + break; + } + } + + // quest id and flags checked at script loading + if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) && + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) + player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + else + player->FailQuest(step.script->QuestExplored.QuestID); + + break; + } + + case SCRIPT_COMMAND_KILL_CREDIT: + // Source or target must be Player. + if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + { + if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP) + player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player); + else + player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry); + } + break; + + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: + if (!step.script->RespawnGameobject.GOGuid) + { + TC_LOG_ERROR("scripts", "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str()); + break; + } + + // Source or target must be WorldObject. + if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) + { + GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid); + if (!pGO) + { + TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid); + break; + } + + if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || + pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR || + pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON || + pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP) + { + TC_LOG_ERROR("scripts", "%s can not be used with gameobject of type %u (guid: %u).", + step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid); + break; + } + + // Check that GO is not spawned + if (!pGO->isSpawned()) + { + int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay)); + pGO->SetLootState(GO_READY); + pGO->SetRespawnTime(nTimeToDespawn); + + pGO->GetMap()->AddToMap(pGO); + } + } + break; + + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: + { + // Source must be WorldObject. + if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script)) + { + if (!step.script->TempSummonCreature.CreatureEntry) + TC_LOG_ERROR("scripts", "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str()); + else + { + float x = step.script->TempSummonCreature.PosX; + float y = step.script->TempSummonCreature.PosY; + float z = step.script->TempSummonCreature.PosZ; + float o = step.script->TempSummonCreature.Orientation; + + if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay)) + TC_LOG_ERROR("scripts", "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry); + } + } + break; + } + + case SCRIPT_COMMAND_OPEN_DOOR: + case SCRIPT_COMMAND_CLOSE_DOOR: + _ScriptProcessDoor(source, target, step.script); + break; + + case SCRIPT_COMMAND_ACTIVATE_OBJECT: + // Source must be Unit. + if (Unit* unit = _GetScriptUnit(source, true, step.script)) + { + // Target must be GameObject. + if (!target) + { + TC_LOG_ERROR("scripts", "%s target object is NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + if (target->GetTypeId() != TYPEID_GAMEOBJECT) + { + TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.", + step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str()); + break; + } + + if (GameObject* pGO = target->ToGameObject()) + pGO->Use(unit); + } + break; + + case SCRIPT_COMMAND_REMOVE_AURA: + { + // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. + bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; + if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + break; + } + + case SCRIPT_COMMAND_CAST_SPELL: + { + /// @todo Allow gameobjects to be targets and casters + if (!source && !target) + { + TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str()); + break; + } + + Unit* uSource = NULL; + Unit* uTarget = NULL; + // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s + switch (step.script->CastSpell.Flags) + { + case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target + uSource = source ? source->ToUnit() : NULL; + uTarget = target ? target->ToUnit() : NULL; + break; + case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source + uSource = source ? source->ToUnit() : NULL; + uTarget = uSource; + break; + case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target + uSource = target ? target->ToUnit() : NULL; + uTarget = uSource; + break; + case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source + uSource = target ? target->ToUnit() : NULL; + uTarget = source ? source->ToUnit() : NULL; + break; + case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry + uSource = source ? source->ToUnit() : NULL; + uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL; + break; + } + + if (!uSource || !uSource->isType(TYPEMASK_UNIT)) + { + TC_LOG_ERROR("scripts", "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); + break; + } + + if (!uTarget || !uTarget->isType(TYPEMASK_UNIT)) + { + TC_LOG_ERROR("scripts", "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID); + break; + } + + bool triggered = (step.script->CastSpell.Flags != 4) ? + step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED : + step.script->CastSpell.CreatureEntry < 0; + uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered); + break; + } + + case SCRIPT_COMMAND_PLAY_SOUND: + // Source must be WorldObject. + if (WorldObject* object = _GetScriptWorldObject(source, true, step.script)) + { + // PlaySound.Flags bitmask: 0/1=anyone/target + Player* player = NULL; + if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) + { + // Target must be Player. + player = _GetScriptPlayer(target, false, step.script); + if (!target) + break; + } + + // PlaySound.Flags bitmask: 0/2=without/with distance dependent + if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) + object->PlayDistanceSound(step.script->PlaySound.SoundID, player); + else + object->PlayDirectSound(step.script->PlaySound.SoundID, player); + } + break; + + case SCRIPT_COMMAND_CREATE_ITEM: + // Target or source must be Player. + if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script)) + { + ItemPosCountVec dest; + InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount); + if (msg == EQUIP_ERR_OK) + { + if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true)) + pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true); + } + else + pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry); + } + break; + + case SCRIPT_COMMAND_DESPAWN_SELF: + // Target or source must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) + cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); + break; + + case SCRIPT_COMMAND_LOAD_PATH: + // Source must be Unit. + if (Unit* unit = _GetScriptUnit(source, true, step.script)) + { + if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID)) + TC_LOG_ERROR("scripts", "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID); + else + unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable != 0); + } + break; + + case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: + { + if (!step.script->CallScript.CreatureEntry) + { + TC_LOG_ERROR("scripts", "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + if (!step.script->CallScript.ScriptID) + { + TC_LOG_ERROR("scripts", "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str()); + break; + } + + Creature* cTarget = NULL; + auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry); + if (creatureBounds.first != creatureBounds.second) + { + // Prefer alive (last respawned) creature + auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair) + { + return pair.second->IsAlive(); + }); + + cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second; + } + + if (!cTarget) + { + TC_LOG_ERROR("scripts", "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry); + break; + } + + //Lets choose our ScriptMap map + ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType)); + //if no scriptmap present... + if (!datamap) + { + TC_LOG_ERROR("scripts", "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType); + break; + } + + // Insert script into schedule but do not start it + ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL); + break; + } + + case SCRIPT_COMMAND_KILL: + // Source or target must be Creature. + if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) + { + if (cSource->isDead()) + { + TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)", + step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str()); + } + else + { + cSource->setDeathState(JUST_DIED); + if (step.script->Kill.RemoveCorpse == 1) + cSource->RemoveCorpse(); + } + } + break; + + case SCRIPT_COMMAND_ORIENTATION: + // Source must be Unit. + if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script)) + { + if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET) + { + // Target must be Unit. + Unit* targetUnit = _GetScriptUnit(target, false, step.script); + if (!targetUnit) + break; + + sourceUnit->SetFacingToObject(targetUnit); + } + else + sourceUnit->SetFacingTo(step.script->Orientation.Orientation); + } + break; + + case SCRIPT_COMMAND_EQUIP: + // Source must be Creature. + if (Creature* cSource = _GetScriptCreature(source, true, step.script)) + cSource->LoadEquipment(step.script->Equip.EquipmentID); + break; + + case SCRIPT_COMMAND_MODEL: + // Source must be Creature. + if (Creature* cSource = _GetScriptCreature(source, true, step.script)) + cSource->SetDisplayId(step.script->Model.ModelID); + break; + + case SCRIPT_COMMAND_CLOSE_GOSSIP: + // Source must be Player. + if (Player* player = _GetScriptPlayer(source, true, step.script)) + player->PlayerTalkClass->SendCloseGossip(); + break; + + case SCRIPT_COMMAND_PLAYMOVIE: + // Source must be Player. + if (Player* player = _GetScriptPlayer(source, true, step.script)) + player->SendMovieStart(step.script->PlayMovie.MovieID); + break; + + case SCRIPT_COMMAND_PLAY_ANIMKIT: + // Source must be Creature. + if (Creature* cSource = _GetScriptCreature(source, true, step.script)) + cSource->PlayOneShotAnimKitId(step.script->PlayAnimKit.AnimKitID); + break; + + default: + TC_LOG_ERROR("scripts", "Unknown script command %s.", step.script->GetDebugInfo().c_str()); + break; + } + + m_scriptSchedule.erase(iter); + iter = m_scriptSchedule.begin(); + sScriptMgr->DecreaseScheduledScriptCount(); + } +} |