aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/MapScripts.cpp
diff options
context:
space:
mode:
authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-26 21:46:51 +0100
commit2e3c612c808bca7601b32ce5dca28b204e652773 (patch)
tree61f88efa0f2bc5781183ad5c8989b508f46b634c /src/server/game/Maps/MapScripts.cpp
parent595e89e02bec7300b3dd42afc5899a64f79aecba (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field (cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 9940847191d..59998afb58c 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -445,7 +445,7 @@ void Map::ScriptsProcess()
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetEmoteState(Emote(step.script->Emote.EmoteID));
else
- cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
+ cSource->HandleEmoteCommand(static_cast<Emote>(step.script->Emote.EmoteID));
}
break;