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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerGitHub <noreply@github.com>2020-08-15 15:29:43 +0200
commit6c7837f947ff4eb5110a116a371daa6f9e2b3bbe (patch)
tree68c0338b65932b47b62903f8b09a3f573909b66e /src/server/game/Maps/MapScripts.cpp
parent34d403e83f42304332f89ffc73549f6f2c695ccd (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 0b6f4901c3d..63c4113348e 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -450,7 +450,7 @@ void Map::ScriptsProcess()
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
else
- cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
+ cSource->HandleEmoteCommand(static_cast<Emote>(step.script->Emote.EmoteID));
}
break;