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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-14 15:47:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-11 12:03:43 +0100
commit920a18c0627e2923da932646d5cd147ad60ba21a (patch)
tree42f6ca6fd1b1034fd5cc7415bb057bcab83a1197 /src/server/game/Maps/MapScripts.cpp
parent81a8366ce5659f3556a0b910a0437256d95b62f9 (diff)
Core/Misc: Fix static analysis issues reported by Coverity Scan
(cherry picked from commit df92ceb9bc051444073a44eaf8c730357bb57355)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index c49a8bab1da..0e0a0993a0b 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -541,6 +541,8 @@ void Map::ScriptsProcess()
}
}
+ ASSERT(worldObject);
+
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))