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author | ariel- <ariel-@users.noreply.github.com> | 2018-02-10 16:43:01 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-08-28 15:59:11 +0200 |
commit | 962f6d7988b9003e550f6745be7cff812e9d8efa (patch) | |
tree | ee6ab5872b947afb00f4ca99e87c7dddea35bdb3 /src/server/game/Maps/MapScripts.cpp | |
parent | 65dca120d34febdaa84a63e17f638ab0fa59b3df (diff) |
Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 05dd6a2a42d..ad2c744b844 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -33,7 +33,7 @@ #include "World.h" /// Put scripts in the execution queue -void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +void Map::ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target) { ///- Find the script map ScriptMapMap::const_iterator s = scripts.find(id); |