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authorariel- <ariel-@users.noreply.github.com>2018-02-10 16:43:01 -0300
committerShauren <shauren.trinity@gmail.com>2021-08-28 15:59:11 +0200
commit962f6d7988b9003e550f6745be7cff812e9d8efa (patch)
treeee6ab5872b947afb00f4ca99e87c7dddea35bdb3 /src/server/game/Maps/MapScripts.cpp
parent65dca120d34febdaa84a63e17f638ab0fa59b3df (diff)
Core/Spells: rework part 5: GameObject casting
Closes #21330 Closes #18885 Ref #18752 (cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
Diffstat (limited to 'src/server/game/Maps/MapScripts.cpp')
-rw-r--r--src/server/game/Maps/MapScripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 05dd6a2a42d..ad2c744b844 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -33,7 +33,7 @@
#include "World.h"
/// Put scripts in the execution queue
-void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+void Map::ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo>> const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);