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authorariel- <ariel-@users.noreply.github.com>2017-02-27 14:20:32 -0300
committerariel- <ariel-@users.noreply.github.com>2017-02-27 14:24:20 -0300
commitc69a7d1223b2ce108a221e5cc70f76cd80ae6675 (patch)
treec45764f47845f309379f251e14aab3a3bd290223 /src/server/game/Maps/MapScripts.cpp
parent8f2bcd79da39ef9448938842de32b6f8572facdf (diff)
Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling - Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter - Fixes many cases of rounding error due to applying/unapplying of small factors - Allows amounts to be zeroed (ie with an AuraEffect of amount -100) - Do a partial revert of 6dc37a9add631888fe5fbcd43d19c2b07bed8a57, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd) - SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs) Closes #18687
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