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authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/game/Maps/MapUpdater.cpp
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapUpdater.cpp')
-rw-r--r--src/server/game/Maps/MapUpdater.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 5720ed1eb50..7e1b82f2275 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -16,7 +16,8 @@ class WDBThreadStartReq1 : public ACE_Method_Request
virtual int call()
{
- WorldDatabase.ThreadStart();
+ WorldDatabase.Init_MySQL_Connection();
+ CharacterDatabase.Init_MySQL_Connection();
return 0;
}
};
@@ -31,7 +32,8 @@ class WDBThreadEndReq1 : public ACE_Method_Request
virtual int call()
{
- WorldDatabase.ThreadEnd();
+ WorldDatabase.End_MySQL_Connection();
+ CharacterDatabase.End_MySQL_Connection();
return 0;
}
};