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authorMachiavelli <none@none>2010-09-27 00:20:56 +0200
committerMachiavelli <none@none>2010-09-27 00:20:56 +0200
commita9e9a2c8848c22e4a3e3b7bab0caeca25d9ea408 (patch)
treea7c4960796d0a9a42cb1e0252d4a75c4436d1f01 /src/server/game/Maps/MapUpdater.cpp
parent894b2081b3837575bd44c71ea4ebc76008b5b5e3 (diff)
Core/DBLayer:
- DB Threading model update * Get rid of ThreadBundleMask and bundled connection * Implement configurable amount of Synch threads for databasepools * Use modulus based algorithm to check for free synchronous connections instead of previous ¨get connection by thread key or bundlemask¨ feature * Locks on mysql context objects are now managed outside the mysql query methods Fixes issue #4058 Fixes issue #4059 Introduces a ton of more issues. Use at own risk. You were warned. Really. Don´t forget to update your worldserver.conf --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/MapUpdater.cpp')
-rw-r--r--src/server/game/Maps/MapUpdater.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index f9b1b5dda62..7e6b2f03bd0 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -16,8 +16,6 @@ class WDBThreadStartReq1 : public ACE_Method_Request
virtual int call()
{
- WorldDatabase.Init_MySQL_Connection();
- CharacterDatabase.Init_MySQL_Connection();
return 0;
}
};
@@ -32,8 +30,6 @@ class WDBThreadEndReq1 : public ACE_Method_Request
virtual int call()
{
- WorldDatabase.End_MySQL_Connection();
- CharacterDatabase.End_MySQL_Connection();
return 0;
}
};