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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-07-30 19:42:27 +0000
committerGitHub <noreply@github.com>2020-07-30 21:42:27 +0200
commitdeceb11b5fc52c8036f249d628ccc69ca5d022b3 (patch)
treeb9d8125c64fe886bf967df4b3ba29f33614dcdf8 /src/server/game/Maps/MapUpdater.cpp
parent0fc7b50c041131b3d6dbc011f29d6547c9ca0660 (diff)
Log sync db queries in World::Update() loop (#25174)
* Core/Misc: Log sync queries on critical path * Fix build * Rename * Fix warning * Fix no-pch * Change WarnAboutSyncQueries() to be header-only
Diffstat (limited to 'src/server/game/Maps/MapUpdater.cpp')
-rw-r--r--src/server/game/Maps/MapUpdater.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 9b0b42ee679..533f75b51c5 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -16,6 +16,7 @@
*/
#include "MapUpdater.h"
+#include "DatabaseEnv.h"
#include "Map.h"
#include "Metric.h"
@@ -102,6 +103,10 @@ void MapUpdater::update_finished()
void MapUpdater::WorkerThread()
{
+ LoginDatabase.WarnAboutSyncQueries(true);
+ CharacterDatabase.WarnAboutSyncQueries(true);
+ WorldDatabase.WarnAboutSyncQueries(true);
+
while (1)
{
MapUpdateRequest* request = nullptr;