diff options
| author | Spp <spp@jorge.gr> | 2012-11-19 10:09:58 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2012-11-19 10:09:58 +0100 |
| commit | 7f061fc57fac4b48417d25579e833e9b66364237 (patch) | |
| tree | cdbe2ff223967034dd9f236da4ca38cc73c30a7b /src/server/game/Maps/PhaseMgr.cpp | |
| parent | 09ab26ac946bc7b5458d92fbadfb66e442744098 (diff) | |
| parent | d42212b595ad01be0a839405d853f7db2b9f88de (diff) | |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.h
src/server/game/Battlegrounds/Battleground.h
src/server/game/Chat/Chat.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
Diffstat (limited to 'src/server/game/Maps/PhaseMgr.cpp')
| -rw-r--r-- | src/server/game/Maps/PhaseMgr.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/game/Maps/PhaseMgr.cpp b/src/server/game/Maps/PhaseMgr.cpp index 194c89fc5c8..38c9b3fc6e9 100644 --- a/src/server/game/Maps/PhaseMgr.cpp +++ b/src/server/game/Maps/PhaseMgr.cpp @@ -18,6 +18,7 @@ #include "PhaseMgr.h" #include "Chat.h" #include "ObjectMgr.h" +#include "Player.h" ////////////////////////////////////////////////////////////////// // Updating @@ -174,31 +175,31 @@ void PhaseMgr::UnRegisterPhasingAuraEffect(AuraEffect const* auraEffect) void PhaseMgr::SendDebugReportToPlayer(Player* const debugger) { - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_REPORT_STATUS, player->GetName().c_str(), player->GetZoneId(), player->getLevel(), player->GetTeamId(), _UpdateFlags); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_REPORT_STATUS, player->GetName().c_str(), player->GetZoneId(), player->getLevel(), player->GetTeamId(), _UpdateFlags); PhaseDefinitionStore::const_iterator itr = _PhaseDefinitionStore->find(player->GetZoneId()); if (itr == _PhaseDefinitionStore->end()) - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_NO_DEFINITIONS, player->GetZoneId()); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_NO_DEFINITIONS, player->GetZoneId()); else { for (PhaseDefinitionContainer::const_iterator phase = itr->second.begin(); phase != itr->second.end(); ++phase) { if (CheckDefinition(&(*phase))) - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_SUCCESS, phase->entry, phase->IsNegatingPhasemask() ? "negated Phase" : "Phase", phase->phasemask); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_SUCCESS, phase->entry, phase->IsNegatingPhasemask() ? "negated Phase" : "Phase", phase->phasemask); else - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_FAILED, phase->phasemask, phase->entry, phase->zoneId); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_FAILED, phase->phasemask, phase->entry, phase->zoneId); if (phase->IsLastDefinition()) { - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_LAST_PHASE, phase->phasemask, phase->entry, phase->zoneId); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_LAST_PHASE, phase->phasemask, phase->entry, phase->zoneId); break; } } } - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_LIST, phaseData._PhasemaskThroughDefinitions, phaseData._PhasemaskThroughAuras, phaseData._CustomPhasemask); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_LIST, phaseData._PhasemaskThroughDefinitions, phaseData._PhasemaskThroughAuras, phaseData._CustomPhasemask); - ChatHandler(debugger).PSendSysMessage(LANG_PHASING_PHASEMASK, phaseData.GetPhaseMaskForSpawn(), player->GetPhaseMask()); + ChatHandler(debugger->GetSession()).PSendSysMessage(LANG_PHASING_PHASEMASK, phaseData.GetPhaseMaskForSpawn(), player->GetPhaseMask()); } void PhaseMgr::SetCustomPhase(uint32 const phaseMask) |
