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authorMeji <alvaro.megias@outlook.com>2025-06-28 01:38:43 +0200
committerGitHub <noreply@github.com>2025-06-28 01:38:43 +0200
commit138b1b1a21ff871b54f1f2bd815de30a93b803eb (patch)
tree2d1f454eb9173417e622d8fcfea2901f41246a67 /src/server/game/Maps/SpawnData.h
parent60400d25f5fff2dabd4aa74bbdbc0d2370360a35 (diff)
Core/SpawnTracking: Allow linking a spawn to more than one quest objective (#30995)
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r--src/server/game/Maps/SpawnData.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h
index d9bae3bddfe..5964bc6fdd5 100644
--- a/src/server/game/Maps/SpawnData.h
+++ b/src/server/game/Maps/SpawnData.h
@@ -123,7 +123,7 @@ struct SpawnMetadata
bool dbData = true;
SpawnGroupTemplateData const* spawnGroupData = nullptr;
SpawnTrackingTemplateData const* spawnTrackingData = nullptr;
- uint32 spawnTrackingQuestObjectiveId = 0;
+ std::vector<uint32> spawnTrackingQuestObjectives;
std::array<SpawnTrackingStateData, size_t(SpawnTrackingState::Max)> spawnTrackingStates;
protected: