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authorTreeston <treeston.mmoc@gmail.com>2017-08-26 13:14:25 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 17:00:59 +0200
commit27806eeac9d2588d2f7a3b8a0852d45b15a6a241 (patch)
tree21efaf592786e3c07fafdd1d7ff4b7bacf597081 /src/server/game/Maps/SpawnData.h
parent5d61618955ec3e0efe13fe01899b7dcf9fd13e56 (diff)
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
(cherry picked from commit f279207d482b886fc8b049e94b46653325ec4d2d)
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r--src/server/game/Maps/SpawnData.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h
index 5d0c8d17e9d..34c250ec1f3 100644
--- a/src/server/game/Maps/SpawnData.h
+++ b/src/server/game/Maps/SpawnData.h
@@ -56,7 +56,6 @@ struct SpawnGroupTemplateData
std::string name;
uint32 mapId;
SpawnGroupFlags flags;
- bool isActive;
};
struct SpawnData