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author | Seyden <saiifii@live.de> | 2022-12-27 16:39:05 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-27 16:39:05 +0100 |
commit | 61c51b76c00d932a9180bc6781a244dc18375ef7 (patch) | |
tree | 291da8d7ade7f1eb9663007550c84936a51f21d3 /src/server/game/Maps/SpawnData.h | |
parent | 8e6842b8b6c12a1a7537909ceea386a215250b89 (diff) |
Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier (#28500)
Allows targeting specific spawns without hardcoding guids or find a bunch of different creatures with a single search
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r-- | src/server/game/Maps/SpawnData.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h index 9f25655e46e..25e6864e633 100644 --- a/src/server/game/Maps/SpawnData.h +++ b/src/server/game/Maps/SpawnData.h @@ -111,6 +111,7 @@ struct SpawnData : public SpawnMetadata int32 spawntimesecs = 0; std::vector<Difficulty> spawnDifficulties; uint32 scriptId = 0; + std::string StringId; protected: SpawnData(SpawnObjectType t) : SpawnMetadata(t) {} |