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authorSeyden <saiifii@live.de>2022-12-27 16:39:05 +0100
committerGitHub <noreply@github.com>2022-12-27 16:39:05 +0100
commit61c51b76c00d932a9180bc6781a244dc18375ef7 (patch)
tree291da8d7ade7f1eb9663007550c84936a51f21d3 /src/server/game/Maps/SpawnData.h
parent8e6842b8b6c12a1a7537909ceea386a215250b89 (diff)
Core/Creatures: Implement StringId for Creatures, a custom identifier to make finding specific creatures in script easier (#28500)
Allows targeting specific spawns without hardcoding guids or find a bunch of different creatures with a single search Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r--src/server/game/Maps/SpawnData.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h
index 9f25655e46e..25e6864e633 100644
--- a/src/server/game/Maps/SpawnData.h
+++ b/src/server/game/Maps/SpawnData.h
@@ -111,6 +111,7 @@ struct SpawnData : public SpawnMetadata
int32 spawntimesecs = 0;
std::vector<Difficulty> spawnDifficulties;
uint32 scriptId = 0;
+ std::string StringId;
protected:
SpawnData(SpawnObjectType t) : SpawnMetadata(t) {}