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authorTreeston <treeston.mmoc@gmail.com>2019-07-17 22:58:49 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-16 21:41:24 +0100
commite270351a16702fabedc8651afe6030d12792fdbe (patch)
treecf6b218f947eaece8240fc866889bfa4876dbd08 /src/server/game/Maps/SpawnData.h
parent39ef3e3e78b9020d3252efd619c9811198d1d930 (diff)
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes.
(cherry picked from commit b64834c3f5dd7e1be472950532ce00e70b4601fa)
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r--src/server/game/Maps/SpawnData.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h
index 40972a5a8f1..d1023ffbeb2 100644
--- a/src/server/game/Maps/SpawnData.h
+++ b/src/server/game/Maps/SpawnData.h
@@ -22,12 +22,13 @@
#include "Position.h"
#include <vector>
+// EnumUtils: DESCRIBE THIS
enum SpawnObjectType
{
- SPAWN_TYPE_CREATURE = 0,
- SPAWN_TYPE_GAMEOBJECT = 1,
+ SPAWN_TYPE_CREATURE = 0, // TITLE Creature
+ SPAWN_TYPE_GAMEOBJECT = 1, // TITLE Gameobject
- SPAWN_TYPE_MAX
+ SPAWN_TYPE_MAX // SKIP
};
enum SpawnObjectTypeMask