diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-17 22:58:49 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-16 21:41:24 +0100 |
commit | e270351a16702fabedc8651afe6030d12792fdbe (patch) | |
tree | cf6b218f947eaece8240fc866889bfa4876dbd08 /src/server/game/Maps/SpawnData.h | |
parent | 39ef3e3e78b9020d3252efd619c9811198d1d930 (diff) |
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes.
(cherry picked from commit b64834c3f5dd7e1be472950532ce00e70b4601fa)
Diffstat (limited to 'src/server/game/Maps/SpawnData.h')
-rw-r--r-- | src/server/game/Maps/SpawnData.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Maps/SpawnData.h b/src/server/game/Maps/SpawnData.h index 40972a5a8f1..d1023ffbeb2 100644 --- a/src/server/game/Maps/SpawnData.h +++ b/src/server/game/Maps/SpawnData.h @@ -22,12 +22,13 @@ #include "Position.h" #include <vector> +// EnumUtils: DESCRIBE THIS enum SpawnObjectType { - SPAWN_TYPE_CREATURE = 0, - SPAWN_TYPE_GAMEOBJECT = 1, + SPAWN_TYPE_CREATURE = 0, // TITLE Creature + SPAWN_TYPE_GAMEOBJECT = 1, // TITLE Gameobject - SPAWN_TYPE_MAX + SPAWN_TYPE_MAX // SKIP }; enum SpawnObjectTypeMask |