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author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 23:23:23 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 23:23:23 +0200 |
commit | 56f46e3ce543af8ffdc708eaa4ceecc173a5eb29 (patch) | |
tree | 90922cd7f1177a7fb6601812f7e9212765a89765 /src/server/game/Maps/ZoneScript.h | |
parent | d72c4085de0b2ac0ff3bee24a5dae80c0d5dac2c (diff) |
Scripts
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
Diffstat (limited to 'src/server/game/Maps/ZoneScript.h')
-rw-r--r-- | src/server/game/Maps/ZoneScript.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h index 5925806db75..9b1f7622b54 100644 --- a/src/server/game/Maps/ZoneScript.h +++ b/src/server/game/Maps/ZoneScript.h @@ -41,6 +41,9 @@ class ZoneScript virtual void OnUnitDeath(Unit*) { } //All-purpose data storage 64 bit + virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; } + virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { } + virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; } virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { } |