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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 14:19:24 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:16:54 +0200
commitc4458dd08ebe442461c711d01b014c6ff268fde6 (patch)
tree79533ba029db9ccacbeb95791e6590cf670179bc /src/server/game/Miscellaneous/Language.h
parent3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (diff)
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068). (cherry picked from commit f7466c28a5f2c2acd2669991cb3a666c997aafab)
Diffstat (limited to 'src/server/game/Miscellaneous/Language.h')
-rw-r--r--src/server/game/Miscellaneous/Language.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index bc672dda42f..88dab80ad4c 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1067,6 +1067,7 @@ enum TrinityStrings
LANG_LIST_RESPAWNS_OVERDUE = 5080,
LANG_LIST_RESPAWNS_CREATURES = 5081,
LANG_LIST_RESPAWNS_GAMEOBJECTS = 5082,
+ LANG_OBJECTINFO_AITYPE = 5083,
LANG_NPCINFO_UNIT_FIELD_FLAGS_2 = 5084,
LANG_NPCINFO_UNIT_FIELD_FLAGS_3 = 5085,