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author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:19:24 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-14 19:16:54 +0200 |
commit | c4458dd08ebe442461c711d01b014c6ff268fde6 (patch) | |
tree | 79533ba029db9ccacbeb95791e6590cf670179bc /src/server/game/Miscellaneous/Language.h | |
parent | 3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (diff) |
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5f2c2acd2669991cb3a666c997aafab)
Diffstat (limited to 'src/server/game/Miscellaneous/Language.h')
-rw-r--r-- | src/server/game/Miscellaneous/Language.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index bc672dda42f..88dab80ad4c 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1067,6 +1067,7 @@ enum TrinityStrings LANG_LIST_RESPAWNS_OVERDUE = 5080, LANG_LIST_RESPAWNS_CREATURES = 5081, LANG_LIST_RESPAWNS_GAMEOBJECTS = 5082, + LANG_OBJECTINFO_AITYPE = 5083, LANG_NPCINFO_UNIT_FIELD_FLAGS_2 = 5084, LANG_NPCINFO_UNIT_FIELD_FLAGS_3 = 5085, |