diff options
author | QAston <none@none> | 2010-08-30 17:32:51 +0200 |
---|---|---|
committer | QAston <none@none> | 2010-08-30 17:32:51 +0200 |
commit | a8de57559bb98dafb1685ce5dda2392d26844f06 (patch) | |
tree | 3b30787b25833d596733953364ecc26d59aab87e /src/server/game/Miscellaneous/SharedDefines.h | |
parent | 405f312918136510fde921403ffffa315bdbcb4b (diff) |
*Allow channeled spells to be casted on dead target
*Define relted spell attributes
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Miscellaneous/SharedDefines.h')
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 7b0798d4b14..dc97eeb1e4a 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -323,7 +323,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { #define SPELL_ATTR_EX_ENABLE_AT_DODGE 0x40000000 // 30 Overpower, Wolverine Bite #define SPELL_ATTR_EX_UNK31 0x80000000 // 31 -#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 +#define SPELL_ATTR_EX2_ALLOW_DEAD_TARGET 0x00000001 // 0 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 ? many triggered spells have this flag #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 @@ -368,7 +368,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { #define SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2 0x00000200 // 9 triggered from effect? #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground -#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX3_REQUIRE_DEAD_TARGET 0x00001000 // 12 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag |