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authorShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
committerShauren <shauren.trinity@gmail.com>2018-03-28 22:01:22 +0200
commit42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch)
treee022243733903be45592138354d1f49342c811a4 /src/server/game/Miscellaneous
parent95615a4b0d9af431b559bcca68ce9f9f38381397 (diff)
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Miscellaneous')
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index ddb69bb54cc..e784235a1b0 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -2425,6 +2425,7 @@ enum GameObjectFlags
GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state
GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does
GO_FLAG_FREEZE_ANIMATION = 0x00000080,
+ // for object types GAMEOBJECT_TYPE_GARRISON_BUILDING, GAMEOBJECT_TYPE_GARRISON_PLOT and GAMEOBJECT_TYPE_PHASEABLE_MO flag bits 8 to 12 are used as WMOAreaTable::NameSetID
GO_FLAG_DAMAGED = 0x00000200,
GO_FLAG_DESTROYED = 0x00000400,
GO_FLAG_INTERACT_DISTANCE_USES_TEMPLATE_MODEL = 0x00080000, // client checks interaction distance from model sent in SMSG_QUERY_GAMEOBJECT_RESPONSE instead of GAMEOBJECT_DISPLAYID