diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-03-28 22:01:22 +0200 |
| commit | 42f9deb21ec68e169f7ed1c8cf14092f144b22da (patch) | |
| tree | e022243733903be45592138354d1f49342c811a4 /src/server/game/Miscellaneous | |
| parent | 95615a4b0d9af431b559bcca68ce9f9f38381397 (diff) | |
Core/Maps: Implemented getting area id from gameobject spawns
Yes, you can now spawn LK platform anywhere and it will treat you as inside Icecrown Citadel
Diffstat (limited to 'src/server/game/Miscellaneous')
| -rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index ddb69bb54cc..e784235a1b0 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -2425,6 +2425,7 @@ enum GameObjectFlags GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does GO_FLAG_FREEZE_ANIMATION = 0x00000080, + // for object types GAMEOBJECT_TYPE_GARRISON_BUILDING, GAMEOBJECT_TYPE_GARRISON_PLOT and GAMEOBJECT_TYPE_PHASEABLE_MO flag bits 8 to 12 are used as WMOAreaTable::NameSetID GO_FLAG_DAMAGED = 0x00000200, GO_FLAG_DESTROYED = 0x00000400, GO_FLAG_INTERACT_DISTANCE_USES_TEMPLATE_MODEL = 0x00080000, // client checks interaction distance from model sent in SMSG_QUERY_GAMEOBJECT_RESPONSE instead of GAMEOBJECT_DISPLAYID |
