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authorariel- <ariel-@users.noreply.github.com>2018-01-18 16:08:24 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-16 12:20:14 +0200
commitb27e741096b59d3e07503bb8db30df6596dee1f2 (patch)
tree97593a651ef4608e24ea24e6f80a597188cd7f59 /src/server/game/Miscellaneous
parent62c571076e5319c07c7222e139dbfc7c8bb4543f (diff)
Core/Auras: define and implement attribute SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Closes #20148 (cherry picked from commit 29c3b7d8f60c18e52ec22fec6de9abc3dc468166)
Diffstat (limited to 'src/server/game/Miscellaneous')
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f94e0e3b00b..7603bef304d 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -482,7 +482,7 @@ enum SpellAttr2
enum SpellAttr3
{
SPELL_ATTR3_UNK0 = 0x00000001, // 0
- SPELL_ATTR3_UNK1 = 0x00000002, // 1
+ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT = 0x00000002, // 1 Ignores subclass mask check when checking proc
SPELL_ATTR3_UNK2 = 0x00000004, // 2
SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3
SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells