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authorTreeston <treeston.mmoc@gmail.com>2018-04-06 18:09:55 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-24 23:37:43 +0200
commit14939204955d1a24fe465cdfcbf307daf3ce4f09 (patch)
tree18e2bc2c0fa726bdcea65384c99742805e6d0cdf /src/server/game/Movement/AbstractFollower.h
parent27fa6f3e341bb5a52b8c9b37b5a018d40b8e88a5 (diff)
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925. - Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs. - Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924. (cherry picked from commit 2a84562dc85516f432bb1e5de9add23c28b26ce4)
Diffstat (limited to 'src/server/game/Movement/AbstractFollower.h')
-rw-r--r--src/server/game/Movement/AbstractFollower.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/server/game/Movement/AbstractFollower.h b/src/server/game/Movement/AbstractFollower.h
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+++ b/src/server/game/Movement/AbstractFollower.h
@@ -0,0 +1,36 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_ABSTRACTFOLLOWER_H
+#define TRINITY_ABSTRACTFOLLOWER_H
+
+class Unit;
+
+struct AbstractFollower
+{
+ public:
+ AbstractFollower(Unit* target = nullptr) { SetTarget(target); }
+ ~AbstractFollower() { SetTarget(nullptr); }
+
+ void SetTarget(Unit* unit);
+ Unit* GetTarget() const { return _target; }
+
+ private:
+ Unit* _target = nullptr;
+};
+
+#endif