diff options
author | ModoX <moardox@gmail.com> | 2024-01-05 17:56:19 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-05 17:56:19 +0100 |
commit | 12186ef8573f60abeff4747da58767ee71092600 (patch) | |
tree | 7d9a1da93e86fa3ccd84c02658bface3ef536721 /src/server/game/Movement/MotionMaster.cpp | |
parent | 390f0be9fb22766638006f43e4d0887108ba49e8 (diff) |
Core/Waypoints: Refactor to split data into path and node related info in db (#29506)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index a049481bee9..00ec6f25de0 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1121,7 +1121,7 @@ void MotionMaster::MovePath(WaypointPath const& path, bool repeatable, Optional< Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})", - _owner->GetGUID().ToString(), path.id, repeatable ? "YES" : "NO"); + _owner->GetGUID().ToString(), path.Id, repeatable ? "YES" : "NO"); Add(new WaypointMovementGenerator<Creature>(path, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd, wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, generatePath), MOTION_SLOT_DEFAULT); } |