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authorShauren <shauren.trinity@gmail.com>2015-09-12 20:15:34 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-12 20:15:34 +0200
commit2056961aae208c5da094f3bf8fbca599b5ebac40 (patch)
treeca12ff466efc3a7b1ced61f3a98acd9a050dce22 /src/server/game/Movement/MotionMaster.cpp
parent497aa4425bd8a84acb7f5ebcf03692ef96a64c06 (diff)
Core/Players: Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b69322f5720..2bcb4aeb3b3 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -563,7 +563,8 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
if (path < sTaxiPathNodesByPath.size())
{
TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
- FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
+ FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
+ mgen->LoadPath(_owner->ToPlayer());
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else