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authortreeston <treeston.mmoc@gmail.com>2016-09-20 20:19:15 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-20 20:19:15 +0200
commit2170541a51ced3c15675b8854e0ae49461884f8c (patch)
treefb297803f5f7e56380cd0d1c1c9fadc6daa4d96b /src/server/game/Movement/MotionMaster.cpp
parent3298a5f65dcbd21e93ddbe0d5c83bc06076b9f60 (diff)
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index d2fce399ac0..113c403d9fb 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -470,7 +470,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p
//MovePoint(EVENT_CHARGE_PREPATH, pos, false);
}
-void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint32 dbChainId, bool walk)
+void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
{
Creature* owner = _owner->ToCreature();
if (!owner)