diff options
author | ccrs <ccrs@users.noreply.github.com> | 2021-06-03 15:01:47 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2021-06-03 15:01:47 +0200 |
commit | 303e01c834d5edd1336a005a0ecf58cc82cfee1b (patch) | |
tree | ef257e327059b662d99a03063692598b526f474a /src/server/game/Movement/MotionMaster.cpp | |
parent | e7e47866066f0b318c986c355dc4476b5948e622 (diff) |
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 2a45220a2a7..cea4533136f 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1148,10 +1148,7 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* = { case MOTION_SLOT_DEFAULT: if (_defaultGenerator) - { _defaultGenerator->Finalize(_owner, _generators.empty(), false); - _defaultGenerator->NotifyAIOnFinalize(_owner); - } _defaultGenerator = MovementGeneratorPointer(movement); if (IsStatic(movement)) @@ -1196,7 +1193,6 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); movement->Finalize(_owner, active, movementInform); - movement->NotifyAIOnFinalize(_owner); ClearBaseUnitState(movement); MovementGeneratorPointerDeleter(movement); } @@ -1207,7 +1203,6 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform) _defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); _defaultGenerator->Finalize(_owner, active, movementInform); - _defaultGenerator->NotifyAIOnFinalize(_owner); _defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator()); AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING); } |