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authorccrs <ccrs@users.noreply.github.com>2021-06-03 15:01:47 +0200
committerccrs <ccrs@users.noreply.github.com>2021-06-03 15:01:47 +0200
commit303e01c834d5edd1336a005a0ecf58cc82cfee1b (patch)
treeef257e327059b662d99a03063692598b526f474a /src/server/game/Movement/MotionMaster.cpp
parente7e47866066f0b318c986c355dc4476b5948e622 (diff)
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize and use existing Finalize - MovementInform implementation
6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 2a45220a2a7..cea4533136f 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -1148,10 +1148,7 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* =
{
case MOTION_SLOT_DEFAULT:
if (_defaultGenerator)
- {
_defaultGenerator->Finalize(_owner, _generators.empty(), false);
- _defaultGenerator->NotifyAIOnFinalize(_owner);
- }
_defaultGenerator = MovementGeneratorPointer(movement);
if (IsStatic(movement))
@@ -1196,7 +1193,6 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen
movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
movement->Finalize(_owner, active, movementInform);
- movement->NotifyAIOnFinalize(_owner);
ClearBaseUnitState(movement);
MovementGeneratorPointerDeleter(movement);
}
@@ -1207,7 +1203,6 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform)
_defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
_defaultGenerator->Finalize(_owner, active, movementInform);
- _defaultGenerator->NotifyAIOnFinalize(_owner);
_defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator());
AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
}