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authorNoName <322016+Faq@users.noreply.github.com>2020-02-28 20:03:52 +0200
committerGitHub <noreply@github.com>2020-02-28 19:03:52 +0100
commit40542f01e3fec0bff2c6e5eadbe20e58f19b0fd8 (patch)
tree49ed6cfbb454ec61babaec8e4862aec0b36578b5 /src/server/game/Movement/MotionMaster.cpp
parent1a761aa8e7091b90a7449ac03d336693be675edd (diff)
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
by xvwyh #22448
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index fb7109499da..d266b855ed0 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -807,6 +807,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
Movement::MoveSplineInit init(_owner);
+ // add the owner's current position as starting point as it gets removed after entering the cycle
+ init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
+
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
G3D::Vector3 point;