diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-05-31 19:45:11 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-05-31 19:45:11 +0200 |
| commit | 425eeb828048e7506acc974540ca8ab8c99047b0 (patch) | |
| tree | 4c9e19f1f5ee38481565c508669a6ceeb2a3b6c7 /src/server/game/Movement/MotionMaster.cpp | |
| parent | 851f43b0a618fa1977197d53ab005c8d0da91327 (diff) | |
Core/Movement
* Implemented creature movement on transports
* Set minimum speed for creature allowed to start movement (too low speed leads to overflows in movement time calculations which in turn leads to crashes)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rwxr-xr-x | src/server/game/Movement/MotionMaster.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c0e1eb842ae..bc0570bb73b 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -298,7 +298,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z) } } -void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) +void MotionMaster::MoveLand(uint32 id, Position const& pos) { float x, y, z; pos.GetPosition(x, y, z); @@ -307,13 +307,12 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) Movement::MoveSplineInit init(*_owner); init.MoveTo(x,y,z); - init.SetVelocity(speed); init.SetAnimation(Movement::ToGround); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } -void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) +void MotionMaster::MoveTakeoff(uint32 id, Position const& pos) { float x, y, z; pos.GetPosition(x, y, z); @@ -322,7 +321,6 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) Movement::MoveSplineInit init(*_owner); init.MoveTo(x,y,z); - init.SetVelocity(speed); init.SetAnimation(Movement::ToFly); init.Launch(); Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); |
