aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Movement/MotionMaster.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-03-01 21:58:07 +0100
committerShauren <shauren.trinity@gmail.com>2023-03-01 21:58:07 +0100
commit66b29fba44be39609fb79f2b35d82078b6656f91 (patch)
treeee46eb242f0f6d6dc770d62ef651645f215582fa /src/server/game/Movement/MotionMaster.cpp
parent0748986835deb03d37e88ec637aa5d27b2269540 (diff)
Core/Movement: Allow specifying timeout for random movement
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index bc282025b6f..329eadb43e5 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -596,12 +596,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float wanderDistance)
+void MotionMaster::MoveRandom(float wanderDistance, Optional<Milliseconds> duration)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance);
- Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance, duration), MOTION_SLOT_DEFAULT);
}
}