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authorRat <none@none>2010-06-05 23:40:08 +0200
committerRat <none@none>2010-06-05 23:40:08 +0200
commit75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch)
treeebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Movement/MotionMaster.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
rearranged core files
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp591
1 files changed, 591 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
new file mode 100644
index 00000000000..5c20494bfcc
--- /dev/null
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -0,0 +1,591 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MotionMaster.h"
+#include "CreatureAISelector.h"
+#include "Creature.h"
+#include "Traveller.h"
+
+#include "ConfusedMovementGenerator.h"
+#include "FleeingMovementGenerator.h"
+#include "HomeMovementGenerator.h"
+#include "IdleMovementGenerator.h"
+#include "PointMovementGenerator.h"
+#include "TargetedMovementGenerator.h"
+#include "WaypointMovementGenerator.h"
+#include "RandomMovementGenerator.h"
+
+#include <cassert>
+
+inline bool isStatic(MovementGenerator *mv)
+{
+ return (mv == &si_idleMovement);
+}
+
+void
+MotionMaster::Initialize()
+{
+ // clear ALL movement generators (including default)
+ while (!empty())
+ {
+ MovementGenerator *curr = top();
+ pop();
+ if (curr) DirectDelete(curr);
+ }
+
+ InitDefault();
+}
+
+// set new default movement generator
+void MotionMaster::InitDefault()
+{
+ if (i_owner->GetTypeId() == TYPEID_UNIT)
+ {
+ MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature());
+ Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
+ }
+ else
+ {
+ Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
+ }
+}
+
+MotionMaster::~MotionMaster()
+{
+ // clear ALL movement generators (including default)
+ while (!empty())
+ {
+ MovementGenerator *curr = top();
+ pop();
+ if (curr) DirectDelete(curr);
+ }
+}
+
+void
+MotionMaster::UpdateMotion(uint32 diff)
+{
+ if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
+ return;
+ assert(!empty());
+ m_cleanFlag |= MMCF_UPDATE;
+ if (!top()->Update(*i_owner, diff))
+ {
+ m_cleanFlag &= ~MMCF_UPDATE;
+ MovementExpired();
+ }
+ else
+ m_cleanFlag &= ~MMCF_UPDATE;
+
+ if (m_expList)
+ {
+ for (size_t i = 0; i < m_expList->size(); ++i)
+ {
+ MovementGenerator* mg = (*m_expList)[i];
+ DirectDelete(mg);
+ }
+
+ delete m_expList;
+ m_expList = NULL;
+
+ if (empty())
+ Initialize();
+ else if (needInitTop())
+ InitTop();
+ else if (m_cleanFlag & MMCF_RESET)
+ top()->Reset(*i_owner);
+
+ m_cleanFlag &= ~MMCF_RESET;
+ }
+}
+
+void
+MotionMaster::DirectClean(bool reset)
+{
+ while (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ if (curr) DirectDelete(curr);
+ }
+
+ if (needInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(*i_owner);
+}
+
+void
+MotionMaster::DelayedClean()
+{
+ while (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ if (curr)
+ DelayedDelete(curr);
+ }
+}
+
+void
+MotionMaster::DirectExpire(bool reset)
+{
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DirectDelete(curr);
+ }
+
+ while (!top())
+ --i_top;
+
+ if (empty())
+ Initialize();
+ else if (needInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(*i_owner);
+}
+
+void
+MotionMaster::DelayedExpire()
+{
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DelayedDelete(curr);
+ }
+
+ while (!top())
+ --i_top;
+}
+
+void MotionMaster::MoveIdle(MovementSlot slot)
+{
+ //if (empty() || !isStatic(top()))
+ // push(&si_idleMovement);
+ if (!isStatic(Impl[slot]))
+ Mutate(&si_idleMovement, slot);
+}
+
+void
+MotionMaster::MoveRandom(float spawndist)
+{
+ if (i_owner->GetTypeId() == TYPEID_UNIT)
+ {
+ DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
+ Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
+ }
+}
+
+void
+MotionMaster::MoveTargetedHome()
+{
+ //if (i_owner->hasUnitState(UNIT_STAT_FLEEING))
+ // return;
+
+ Clear(false);
+
+ if (i_owner->GetTypeId() == TYPEID_UNIT)
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
+ }
+ else
+ {
+ sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
+ }
+}
+
+void
+MotionMaster::MoveConfused()
+{
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
+ Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
+ i_owner->GetEntry(), i_owner->GetGUIDLow());
+ Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void
+MotionMaster::MoveChase(Unit* target, float dist, float angle)
+{
+ // ignore movement request if target not exist
+ if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ return;
+
+ i_owner->clearUnitState(UNIT_STAT_FOLLOW);
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
+ i_owner->GetGUIDLow(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
+ }
+}
+
+void
+MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+{
+ // ignore movement request if target not exist
+ if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ return;
+
+ i_owner->addUnitState(UNIT_STAT_FOLLOW);
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
+ Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
+ Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
+ }
+}
+
+void
+MotionMaster::MovePoint(uint32 id, float x, float y, float z)
+{
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
+ Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
+ }
+}
+
+void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
+{
+ //this function may make players fall below map
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ float x, y, z;
+ float dist = speedXY * speedZ * 0.1f;
+ i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
+ MoveJump(x, y, z, speedXY, speedZ);
+}
+
+void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
+{
+ //this function may make players fall below map
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ float x, y, z;
+ float dist = speedXY * speedZ * 0.1f;
+ i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
+ MoveJump(x, y, z, speedXY, speedZ);
+}
+
+void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
+{
+ uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK;
+ uint32 time = speedZ * 100;
+
+ i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ i_owner->m_TempSpeed = speedXY;
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+
+ i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
+}
+
+void
+MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
+{
+ if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
+ return;
+
+ i_owner->addUnitState(UNIT_STAT_CHARGING);
+ i_owner->m_TempSpeed = speed;
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void MotionMaster::MoveFall(float z, uint32 id)
+{
+ i_owner->SetFlying(false);
+ i_owner->SendMovementFlagUpdate();
+ //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
+ MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
+}
+
+void
+MotionMaster::MoveSeekAssistance(float x, float y, float z)
+{
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
+ i_owner->AttackStop();
+ i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
+ Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
+ }
+}
+
+void
+MotionMaster::MoveSeekAssistanceDistract(uint32 time)
+{
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
+ Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
+ }
+}
+
+void
+MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
+{
+ if (!enemy)
+ return;
+
+ if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ return;
+
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
+ enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
+ Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
+ time ? " for a limited time" : "");
+ if (time)
+ Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
+ else
+ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void
+MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
+{
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
+ FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
+ Mutate(mgen, MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
+ }
+}
+
+void
+MotionMaster::MoveDistract(uint32 timer)
+{
+ if (Impl[MOTION_SLOT_CONTROLLED])
+ return;
+
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
+ }
+ else
+ {
+ DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
+ }
+
+ DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
+ Mutate(mgen, MOTION_SLOT_CONTROLLED);
+}
+
+void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
+{
+ if (MovementGenerator *curr = Impl[slot])
+ {
+ Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
+ if (i_top == slot && (m_cleanFlag & MMCF_UPDATE))
+ DelayedDelete(curr);
+ else
+ DirectDelete(curr);
+ }
+ else if (i_top < slot)
+ {
+ i_top = slot;
+ }
+
+ if (i_top > slot)
+ needInit[slot] = true;
+ else
+ {
+ m->Initialize(*i_owner);
+ needInit[slot] = false;
+ }
+ Impl[slot] = m;
+}
+
+void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+{
+ if (!path_id)
+ return;
+ //We set waypoint movement as new default movement generator
+ // clear ALL movement generators (including default)
+ /*while (!empty())
+ {
+ MovementGenerator *curr = top();
+ curr->Finalize(*i_owner);
+ pop();
+ if (!isStatic(curr))
+ delete curr;
+ }*/
+
+ //i_owner->GetTypeId() == TYPEID_PLAYER ?
+ //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+
+ DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
+ i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
+}
+
+void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+{
+ if (!time)
+ return;
+
+ Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+}
+
+void MotionMaster::propagateSpeedChange()
+{
+ /*Impl::container_type::iterator it = Impl::c.begin();
+ for (; it != end(); ++it)
+ {
+ (*it)->unitSpeedChanged();
+ }*/
+ for (int i = 0; i <= i_top; ++i)
+ {
+ if (Impl[i])
+ Impl[i]->unitSpeedChanged();
+ }
+}
+
+MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+{
+ if (empty())
+ return IDLE_MOTION_TYPE;
+
+ return top()->GetMovementGeneratorType();
+}
+
+MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
+{
+ if (!Impl[slot])
+ return NULL_MOTION_TYPE;
+ else
+ return Impl[slot]->GetMovementGeneratorType();
+}
+
+void MotionMaster::InitTop()
+{
+ top()->Initialize(*i_owner);
+ needInit[i_top] = false;
+}
+
+void MotionMaster::DirectDelete(_Ty curr)
+{
+ if (isStatic(curr))
+ return;
+ curr->Finalize(*i_owner);
+ delete curr;
+}
+
+void MotionMaster::DelayedDelete(_Ty curr)
+{
+ sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
+ if (isStatic(curr))
+ return;
+ if (!m_expList)
+ m_expList = new ExpireList();
+ m_expList->push_back(curr);
+}
+
+bool MotionMaster::GetDestination(float &x, float &y, float &z)
+{
+ if (empty())
+ return false;
+
+ return top()->GetDestination(x,y,z);
+}