diff options
author | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
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committer | Rat <none@none> | 2010-06-05 23:40:08 +0200 |
commit | 75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch) | |
tree | ebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Movement/MotionMaster.cpp | |
parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) |
rearranged core files
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 591 |
1 files changed, 591 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp new file mode 100644 index 00000000000..5c20494bfcc --- /dev/null +++ b/src/server/game/Movement/MotionMaster.cpp @@ -0,0 +1,591 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "MotionMaster.h" +#include "CreatureAISelector.h" +#include "Creature.h" +#include "Traveller.h" + +#include "ConfusedMovementGenerator.h" +#include "FleeingMovementGenerator.h" +#include "HomeMovementGenerator.h" +#include "IdleMovementGenerator.h" +#include "PointMovementGenerator.h" +#include "TargetedMovementGenerator.h" +#include "WaypointMovementGenerator.h" +#include "RandomMovementGenerator.h" + +#include <cassert> + +inline bool isStatic(MovementGenerator *mv) +{ + return (mv == &si_idleMovement); +} + +void +MotionMaster::Initialize() +{ + // clear ALL movement generators (including default) + while (!empty()) + { + MovementGenerator *curr = top(); + pop(); + if (curr) DirectDelete(curr); + } + + InitDefault(); +} + +// set new default movement generator +void MotionMaster::InitDefault() +{ + if (i_owner->GetTypeId() == TYPEID_UNIT) + { + MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature()); + Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE); + } + else + { + Mutate(&si_idleMovement, MOTION_SLOT_IDLE); + } +} + +MotionMaster::~MotionMaster() +{ + // clear ALL movement generators (including default) + while (!empty()) + { + MovementGenerator *curr = top(); + pop(); + if (curr) DirectDelete(curr); + } +} + +void +MotionMaster::UpdateMotion(uint32 diff) +{ + if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? + return; + assert(!empty()); + m_cleanFlag |= MMCF_UPDATE; + if (!top()->Update(*i_owner, diff)) + { + m_cleanFlag &= ~MMCF_UPDATE; + MovementExpired(); + } + else + m_cleanFlag &= ~MMCF_UPDATE; + + if (m_expList) + { + for (size_t i = 0; i < m_expList->size(); ++i) + { + MovementGenerator* mg = (*m_expList)[i]; + DirectDelete(mg); + } + + delete m_expList; + m_expList = NULL; + + if (empty()) + Initialize(); + else if (needInitTop()) + InitTop(); + else if (m_cleanFlag & MMCF_RESET) + top()->Reset(*i_owner); + + m_cleanFlag &= ~MMCF_RESET; + } +} + +void +MotionMaster::DirectClean(bool reset) +{ + while (size() > 1) + { + MovementGenerator *curr = top(); + pop(); + if (curr) DirectDelete(curr); + } + + if (needInitTop()) + InitTop(); + else if (reset) + top()->Reset(*i_owner); +} + +void +MotionMaster::DelayedClean() +{ + while (size() > 1) + { + MovementGenerator *curr = top(); + pop(); + if (curr) + DelayedDelete(curr); + } +} + +void +MotionMaster::DirectExpire(bool reset) +{ + if (size() > 1) + { + MovementGenerator *curr = top(); + pop(); + DirectDelete(curr); + } + + while (!top()) + --i_top; + + if (empty()) + Initialize(); + else if (needInitTop()) + InitTop(); + else if (reset) + top()->Reset(*i_owner); +} + +void +MotionMaster::DelayedExpire() +{ + if (size() > 1) + { + MovementGenerator *curr = top(); + pop(); + DelayedDelete(curr); + } + + while (!top()) + --i_top; +} + +void MotionMaster::MoveIdle(MovementSlot slot) +{ + //if (empty() || !isStatic(top())) + // push(&si_idleMovement); + if (!isStatic(Impl[slot])) + Mutate(&si_idleMovement, slot); +} + +void +MotionMaster::MoveRandom(float spawndist) +{ + if (i_owner->GetTypeId() == TYPEID_UNIT) + { + DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow()); + Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); + } +} + +void +MotionMaster::MoveTargetedHome() +{ + //if (i_owner->hasUnitState(UNIT_STAT_FLEEING)) + // return; + + Clear(false); + + if (i_owner->GetTypeId() == TYPEID_UNIT) + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); + Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); + } + else + { + sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow()); + } +} + +void +MotionMaster::MoveConfused() +{ + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow()); + Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", + i_owner->GetEntry(), i_owner->GetGUIDLow()); + Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); + } +} + +void +MotionMaster::MoveChase(Unit* target, float dist, float angle) +{ + // ignore movement request if target not exist + if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + return; + + i_owner->clearUnitState(UNIT_STAT_FOLLOW); + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", + i_owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); + } +} + +void +MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) +{ + // ignore movement request if target not exist + if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + return; + + i_owner->addUnitState(UNIT_STAT_FOLLOW); + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); + } +} + +void +MotionMaster::MovePoint(uint32 id, float x, float y, float z) +{ + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z); + Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z); + Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE); + } +} + +void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) +{ + //this function may make players fall below map + if (i_owner->GetTypeId() == TYPEID_PLAYER) + return; + + float x, y, z; + float dist = speedXY * speedZ * 0.1f; + i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); + MoveJump(x, y, z, speedXY, speedZ); +} + +void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) +{ + //this function may make players fall below map + if (i_owner->GetTypeId() == TYPEID_PLAYER) + return; + + float x, y, z; + float dist = speedXY * speedZ * 0.1f; + i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle); + MoveJump(x, y, z, speedXY, speedZ); +} + +void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) +{ + uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; + uint32 time = speedZ * 100; + + i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + i_owner->m_TempSpeed = speedXY; + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); + Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); + Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } + + i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ); +} + +void +MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) +{ + if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) + return; + + i_owner->addUnitState(UNIT_STAT_CHARGING); + i_owner->m_TempSpeed = speed; + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); + Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); + Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED); + } +} + +void MotionMaster::MoveFall(float z, uint32 id) +{ + i_owner->SetFlying(false); + i_owner->SendMovementFlagUpdate(); + //AddUnitMovementFlag(MOVEMENTFLAG_FALLING); + MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id); +} + +void +MotionMaster::MoveSeekAssistance(float x, float y, float z) +{ + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow()); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); + i_owner->AttackStop(); + i_owner->ToCreature()->SetReactState(REACT_PASSIVE); + Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE); + } +} + +void +MotionMaster::MoveSeekAssistanceDistract(uint32 time) +{ + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow()); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), time); + Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); + } +} + +void +MotionMaster::MoveFleeing(Unit* enemy, uint32 time) +{ + if (!enemy) + return; + + if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow()); + Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", + i_owner->GetEntry(), i_owner->GetGUIDLow(), + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(), + time ? " for a limited time" : ""); + if (time) + Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED); + else + Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); + } +} + +void +MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) +{ + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); + FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); + Mutate(mgen, MOTION_SLOT_CONTROLLED); + } + else + { + sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode); + } +} + +void +MotionMaster::MoveDistract(uint32 timer) +{ + if (Impl[MOTION_SLOT_CONTROLLED]) + return; + + if (i_owner->GetTypeId() == TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); + } + + DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); + Mutate(mgen, MOTION_SLOT_CONTROLLED); +} + +void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) +{ + if (MovementGenerator *curr = Impl[slot]) + { + Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete + if (i_top == slot && (m_cleanFlag & MMCF_UPDATE)) + DelayedDelete(curr); + else + DirectDelete(curr); + } + else if (i_top < slot) + { + i_top = slot; + } + + if (i_top > slot) + needInit[slot] = true; + else + { + m->Initialize(*i_owner); + needInit[slot] = false; + } + Impl[slot] = m; +} + +void MotionMaster::MovePath(uint32 path_id, bool repeatable) +{ + if (!path_id) + return; + //We set waypoint movement as new default movement generator + // clear ALL movement generators (including default) + /*while (!empty()) + { + MovementGenerator *curr = top(); + curr->Finalize(*i_owner); + pop(); + if (!isStatic(curr)) + delete curr; + }*/ + + //i_owner->GetTypeId() == TYPEID_PLAYER ? + //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): + Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); + + DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", + i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", + i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); +} + +void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) +{ + if (!time) + return; + + Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE); +} + +void MotionMaster::propagateSpeedChange() +{ + /*Impl::container_type::iterator it = Impl::c.begin(); + for (; it != end(); ++it) + { + (*it)->unitSpeedChanged(); + }*/ + for (int i = 0; i <= i_top; ++i) + { + if (Impl[i]) + Impl[i]->unitSpeedChanged(); + } +} + +MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const +{ + if (empty()) + return IDLE_MOTION_TYPE; + + return top()->GetMovementGeneratorType(); +} + +MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const +{ + if (!Impl[slot]) + return NULL_MOTION_TYPE; + else + return Impl[slot]->GetMovementGeneratorType(); +} + +void MotionMaster::InitTop() +{ + top()->Initialize(*i_owner); + needInit[i_top] = false; +} + +void MotionMaster::DirectDelete(_Ty curr) +{ + if (isStatic(curr)) + return; + curr->Finalize(*i_owner); + delete curr; +} + +void MotionMaster::DelayedDelete(_Ty curr) +{ + sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); + if (isStatic(curr)) + return; + if (!m_expList) + m_expList = new ExpireList(); + m_expList->push_back(curr); +} + +bool MotionMaster::GetDestination(float &x, float &y, float &z) +{ + if (empty()) + return false; + + return top()->GetDestination(x,y,z); +} |