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authortreeston <treeston.mmoc@gmail.com>2016-08-31 21:41:23 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-18 17:55:40 +0100
commit7b3b333dd5b0bdb8a176d54571eb424ecec20bdc (patch)
treee4d768883583adbfd1cc3f61f781fb098c6e8d14 /src/server/game/Movement/MotionMaster.cpp
parentebbcd601b95d05f631a22552e27223a04f0aa08f (diff)
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster.
(cherry picked from commit 9f15482b849d7a77a4a0cc68f18aabb8ee6c58c9)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 6b12e1d625f..6756463283f 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -443,7 +443,11 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk)
{
Movement::PointsArray path(pathPoints, pathPoints + pathSize);
+ MoveSmoothPath(pointId, path, walk);
+}
+void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk)
+{
Movement::MoveSplineInit init(_owner);
if (_owner->CanFly())
init.SetUncompressed();