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author | Keader <keader.android@gmail.com> | 2020-09-07 13:22:14 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 14:44:18 +0100 |
commit | 91f61638585330a5cd80cff0c6b09de47b9b9987 (patch) | |
tree | b9c54e33aa76daa8a548c318f39d0511f9b144cf /src/server/game/Movement/MotionMaster.cpp | |
parent | 1e9d60b4ac085bbc58ba7217a010d9272510cc9e (diff) |
Core/MotionMaster: Do not generate path to MoveLand
(cherry picked from commit 141d3d27185f02c300c1530d9cecb44b473e7fda)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 8cab79a34de..fc41d9138b7 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -677,7 +677,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos) TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos)); + init.MoveTo(PositionToVector3(pos), false); init.SetAnimation(Movement::ToGround); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); } |