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authorKeader <keader.android@gmail.com>2020-09-07 13:22:14 -0300
committerShauren <shauren.trinity@gmail.com>2022-02-05 14:44:18 +0100
commit91f61638585330a5cd80cff0c6b09de47b9b9987 (patch)
treeb9c54e33aa76daa8a548c318f39d0511f9b144cf /src/server/game/Movement/MotionMaster.cpp
parent1e9d60b4ac085bbc58ba7217a010d9272510cc9e (diff)
Core/MotionMaster: Do not generate path to MoveLand
(cherry picked from commit 141d3d27185f02c300c1530d9cecb44b473e7fda)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 8cab79a34de..fc41d9138b7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -677,7 +677,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
Movement::MoveSplineInit init(_owner);
- init.MoveTo(PositionToVector3(pos));
+ init.MoveTo(PositionToVector3(pos), false);
init.SetAnimation(Movement::ToGround);
Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id));
}