diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-17 18:58:07 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-23 22:32:41 +0100 |
commit | 934c320d4b0da40691be7449f860447fe79b4083 (patch) | |
tree | e1a143498b408c85ef752a412196c3c2096c594c /src/server/game/Movement/MotionMaster.cpp | |
parent | 103f7f5e77c5d5724f7d7bea79e4295b405d4617 (diff) |
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear (#24320)
* Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
* Warning and no-pch build fix
(cherry picked from commit 6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 28c991a3c8d..3b21d0b4dec 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -1198,7 +1198,10 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* = { case MOTION_SLOT_DEFAULT: if (_defaultGenerator) + { _defaultGenerator->Finalize(_owner, _generators.empty(), false); + _defaultGenerator->NotifyAIOnFinalize(_owner); + } _defaultGenerator = MovementGeneratorPointer(movement); if (IsStatic(movement)) @@ -1243,6 +1246,7 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); movement->Finalize(_owner, active, movementInform); + movement->NotifyAIOnFinalize(_owner); ClearBaseUnitState(movement); MovementGeneratorPointerDeleter(movement); } @@ -1253,6 +1257,7 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform) _defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str()); _defaultGenerator->Finalize(_owner, active, movementInform); + _defaultGenerator->NotifyAIOnFinalize(_owner); _defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator()); AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING); } |