diff options
author | Chaouki Dhib <chaodhib@gmail.com> | 2016-04-11 16:52:23 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-04-11 16:52:23 +0200 |
commit | 97b053d2034825c58246d79ebdbb3eb23fc2f28f (patch) | |
tree | c87826a6b2b2b7a55ee46960df6da9867174cdf5 /src/server/game/Movement/MotionMaster.cpp | |
parent | 048a01f778bd6ea9b5b7d51932bb22683b7c46b3 (diff) |
Core/Movement: Added a wrapper method in MotionMaster for a unit to move toward another unit and stop once it reaches the target at a certain distance. (#16806)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 2a57524cb3c..b01ddcb060d 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -302,6 +302,27 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate } } +void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) +{ + float distanceToTravel = _owner->GetExactDist2d(target) - distance; + if (distanceToTravel > 0.0f) + { + float angle = _owner->GetAngle(target); + float destx = _owner->GetPositionX() + distanceToTravel * std::cos(angle); + float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle); + MovePoint(id, destx, desty, target->GetPositionZ()); + } + else + { + // we are already close enough. We just need to turn toward the target without changing position. + Movement::MoveSplineInit init(_owner); + init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZMinusOffset()); + init.SetFacing(target); + init.Launch(); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); + } +} + void MotionMaster::MoveLand(uint32 id, Position const& pos) { float x, y, z; |