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authortreeston <treeston.mmoc@gmail.com>2016-08-31 21:41:23 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-31 21:41:23 +0200
commit9f15482b849d7a77a4a0cc68f18aabb8ee6c58c9 (patch)
treef745dcdd9e2d6d013efed155c3c9e1c62b583456 /src/server/game/Movement/MotionMaster.cpp
parentb7112d0fbe457043418415f45f68f159896477d4 (diff)
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility overload to MotionMaster.
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 26873451649..aab8db633ae 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -449,7 +449,11 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk)
{
Movement::PointsArray path(pathPoints, pathPoints + pathSize);
+ MoveSmoothPath(pointId, path, walk);
+}
+void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk)
+{
Movement::MoveSplineInit init(_owner);
init.MovebyPath(path);
init.SetSmooth();