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authorChaplain <aionthefirst@gmail.com>2012-01-18 18:42:25 +0300
committerChaplain <aionthefirst@gmail.com>2012-01-18 18:42:25 +0300
commitaccea2b44ed5fd5d1a3953f5b0deaf0ff5571807 (patch)
treed4826fa73c29235f7c62fd3a79c6f3d26baf68a0 /src/server/game/Movement/MotionMaster.cpp
parent86104943cb5ad053314559c33ec20292e13f27dc (diff)
Core/Movegen: Added missing part in ChaseMovementgenerator and minor logic fix in MotionMaster::MoveJump()
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b07c915165a..8975a2d7d7b 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -365,7 +365,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.SetParabolic(max_height,0);
init.SetVelocity(speedXY);
init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+ else
+ Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveFall(uint32 id/*=0*/)