diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-05-27 14:45:06 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-05-27 14:45:06 +0200 |
commit | b36da771857554c5bd652bf8ccc1386d4be607b0 (patch) | |
tree | c3d8b11e9d63663823031f54f53d33112c7d67bc /src/server/game/Movement/MotionMaster.cpp | |
parent | 62635f07d0838ac94c2d1329849e1825406eaaff (diff) |
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f27e47fba21..6f7dae1d4f2 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -241,7 +241,7 @@ void MotionMaster::MoveConfused() void MotionMaster::MoveChase(Unit* target, float dist, float angle) { // ignore movement request if target not exist - if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner) return; //_owner->ClearUnitState(UNIT_STATE_FOLLOW); @@ -266,7 +266,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle) void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist - if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + if (!target || target == _owner) return; //_owner->AddUnitState(UNIT_STATE_FOLLOW); |