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authorShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
commitb36da771857554c5bd652bf8ccc1386d4be607b0 (patch)
treec3d8b11e9d63663823031f54f53d33112c7d67bc /src/server/game/Movement/MotionMaster.cpp
parent62635f07d0838ac94c2d1329849e1825406eaaff (diff)
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index f27e47fba21..6f7dae1d4f2 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -241,7 +241,7 @@ void MotionMaster::MoveConfused()
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
- if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner)
return;
//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
@@ -266,7 +266,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
- if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner)
return;
//_owner->AddUnitState(UNIT_STATE_FOLLOW);