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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-12-27 16:33:16 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-19 15:33:57 +0100 |
commit | b40cadd5a12445c1265db8d81b2a0c5e73fe6757 (patch) | |
tree | 2f0edf1a28ab42f8b4b5192922ab1f342d07775f /src/server/game/Movement/MotionMaster.cpp | |
parent | b9def15aa77c31ed3f0d2cdd69b26f8e0b1b3545 (diff) |
Core/Movement: Fix stunned falling units freezing the client (#24000)
(cherry picked from commit 8f94c9ef6b843f69d014b7e3a4b3b30e5d1515e4)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 5521a154ee1..b6d764862a1 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -961,7 +961,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; // rooted units don't move (also setting falling+root flag causes client freezes) - if (_owner->HasUnitState(UNIT_STATE_ROOT)) + if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) return; _owner->SetFall(true); |