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authorKandera <KanderaDev@gmail.com>2012-03-29 13:14:21 -0400
committerKandera <KanderaDev@gmail.com>2012-04-16 12:27:06 -0400
commitbb97ff7601161bb4a76bc2102605edb71bea0099 (patch)
tree37d6b4582402795bd332d748cb63de14ebba88ff /src/server/game/Movement/MotionMaster.cpp
parent413cfac9532d1b8d32b0eeb4c9d1b0972127a352 (diff)
Attempt on converting updatewaterstate for use with units (pets and vehicles)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b0ac0b710c1..c0e1eb842ae 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -114,6 +114,9 @@ void MotionMaster::UpdateMotion(uint32 diff)
_cleanFlag &= ~MMCF_RESET;
}
+
+ // probably not the best place to pu this but im not really sure where else to put it.
+ _owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
}
void MotionMaster::DirectClean(bool reset)