diff options
| author | Spp <spp@jorge.gr> | 2013-01-14 11:04:03 +0100 | 
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-01-14 11:04:03 +0100 | 
| commit | d75222feca1b0ffc5f9b10df1fd442eedab95a16 (patch) | |
| tree | 3b9a42f1255be3406bed2b45217e32e91597e912 /src/server/game/Movement/MotionMaster.cpp | |
| parent | 7540cfedfc74b2c5e91ded052182fd3b02ca7b66 (diff) | |
| parent | 802657250c20088d7f42ec7c836589a532e66fcc (diff) | |
Merge branch 'master' into 4.3.4
Conflicts:
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.cpp
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Movement/Spline/MovementPacketBuilder.cpp
	src/server/game/Movement/Spline/MovementUtil.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_mage.cpp
	src/server/scripts/Spells/spell_paladin.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/scripts/Spells/spell_warlock.cpp
	src/server/scripts/Spells/spell_warrior.cpp
	src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 28 | 
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index ba648c72e26..277a5721c3d 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -207,11 +207,11 @@ void MotionMaster::MoveTargetedHome()      else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID())      {          sLog->outDebug(LOG_FILTER_GENERAL, "Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow()); -        Unit *target = ((Creature*)_owner)->GetCharmerOrOwner(); +        Unit* target = ((Creature*)_owner)->GetCharmerOrOwner();          if (target)          {              sLog->outDebug(LOG_FILTER_GENERAL, "Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow()); -            Mutate(new FollowMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE); +            Mutate(new FollowMovementGenerator<Creature>(*target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);          }      }      else @@ -248,7 +248,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)              _owner->GetGUIDLow(),              target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",              target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); -        Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); +        Mutate(new ChaseMovementGenerator<Player>(*target, dist, angle), MOTION_SLOT_ACTIVE);      }      else      { @@ -256,7 +256,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)              _owner->GetEntry(), _owner->GetGUIDLow(),              target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",              target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); -        Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); +        Mutate(new ChaseMovementGenerator<Creature>(*target, dist, angle), MOTION_SLOT_ACTIVE);      }  } @@ -272,7 +272,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo          sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),              target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",              target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); -        Mutate(new FollowMovementGenerator<Player>(*target,dist,angle), slot); +        Mutate(new FollowMovementGenerator<Player>(*target, dist, angle), slot);      }      else      { @@ -280,7 +280,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo              _owner->GetEntry(), _owner->GetGUIDLow(),              target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",              target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); -        Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle), slot); +        Mutate(new FollowMovementGenerator<Creature>(*target, dist, angle), slot);      }  } @@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)      sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);      Movement::MoveSplineInit init(*_owner); -    init.MoveTo(x,y,z); +    init.MoveTo(x, y, z);      init.SetAnimation(Movement::ToGround);      init.Launch();      Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)      sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);      Movement::MoveSplineInit init(*_owner); -    init.MoveTo(x,y,z); +    init.MoveTo(x, y, z);      init.SetAnimation(Movement::ToFly);      init.Launch();      Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); @@ -336,13 +336,13 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa      float x, y, z;      float moveTimeHalf = speedZ / Movement::gravity;      float dist = 2 * moveTimeHalf * speedXY; -    float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); +    float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);      _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);      Movement::MoveSplineInit init(*_owner); -    init.MoveTo(x,y,z); -    init.SetParabolic(max_height,0); +    init.MoveTo(x, y, z); +    init.SetParabolic(max_height, 0);      init.SetOrientationFixed(true);      init.SetVelocity(speedXY);      init.Launch(); @@ -368,11 +368,11 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee      sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);      float moveTimeHalf = speedZ / Movement::gravity; -    float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ); +    float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);      Movement::MoveSplineInit init(*_owner); -    init.MoveTo(x,y,z); -    init.SetParabolic(max_height,0); +    init.MoveTo(x, y, z); +    init.SetParabolic(max_height, 0);      init.SetVelocity(speedXY);      init.Launch();      Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);  | 
