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authorShauren <shauren.trinity@gmail.com>2024-12-31 18:12:36 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-31 18:12:36 +0100
commitd778d5ec7cfa94d6de2500e1fff7ae3bd30be18f (patch)
tree7da8c53dc35b95fb2c0ee45b5612bda3a340874c /src/server/game/Movement/MotionMaster.cpp
parent380dac62fdf88ab11de5547398e4bd9f0855b081 (diff)
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 190eec705f0..77491da63b7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -16,24 +16,19 @@
*/
#include "MotionMaster.h"
-#include "AbstractFollower.h"
#include "Creature.h"
#include "CreatureAISelector.h"
-#include "Containers.h"
#include "DB2Stores.h"
#include "Errors.h"
#include "G3DPosition.hpp"
#include "Log.h"
-#include "Map.h"
+#include "MapUtils.h"
+#include "Memory.h"
#include "MoveSpline.h"
-#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "PathGenerator.h"
-#include "PetDefines.h"
#include "Player.h"
#include "ScriptSystem.h"
-#include "Unit.h"
-#include "WaypointDefines.h"
#include <algorithm>
#include <iterator>
@@ -46,7 +41,6 @@
#include "GenericMovementGenerator.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
-#include "Memory.h"
#include "PointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "SplineChainMovementGenerator.h"
@@ -1036,7 +1030,7 @@ void MotionMaster::MoveFall(uint32 id /*= 0*/,
if (tz <= INVALID_HEIGHT)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: '{}', unable to retrieve a proper height at map Id: {} (X: {}, Y: {}, Z: {})",
- _owner->GetGUID(), _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
+ _owner->GetGUID(), _owner->GetMapId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
return;
}