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authorModoX <moardox@gmail.com>2024-01-05 17:56:19 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-09 13:15:49 +0100
commite1737f0f72e971b63876de52130a458452a4de90 (patch)
tree4a773b8a356f44a33ec16515fccd91486da57c83 /src/server/game/Movement/MotionMaster.cpp
parent9504640b340e2e64384a7bea1549f1a5c89fd957 (diff)
Core/Waypoints: Refactor to split data into path and node related info in db (#29506)
(cherry picked from commit 12186ef8573f60abeff4747da58767ee71092600)
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index a049481bee9..00ec6f25de0 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -1121,7 +1121,7 @@ void MotionMaster::MovePath(WaypointPath const& path, bool repeatable, Optional<
Optional<float> wanderDistanceAtPathEnds, bool followPathBackwardsFromEndToStart, bool generatePath)
{
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})",
- _owner->GetGUID().ToString(), path.id, repeatable ? "YES" : "NO");
+ _owner->GetGUID().ToString(), path.Id, repeatable ? "YES" : "NO");
Add(new WaypointMovementGenerator<Creature>(path, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd,
wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, generatePath), MOTION_SLOT_DEFAULT);
}