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authorMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 12:17:43 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:03:44 +0200
commite636531da3603c10a9ebcb8a55d52d6cdb3a400a (patch)
tree2b9ec4c8c5db8c8fee18f4b4deb1fb942ec07068 /src/server/game/Movement/MotionMaster.cpp
parent1922314858dee5be395a3eb2307e37cda8e094f2 (diff)
Core/Movement: Fix pushback issues and client freeze.
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b8a7ee848ed..b0ac0b710c1 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -383,6 +383,12 @@ void MotionMaster::MoveFall(uint32 id/*=0*/)
if (fabs(_owner->GetPositionZ() - tz) < 0.1f)
return;
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
+ _owner->m_movementInfo.SetFallTime(0);
+ }
+
Movement::MoveSplineInit init(*_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
init.SetFall();