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authorccrs <ccrs@users.noreply.github.com>2017-08-12 19:43:37 +0200
committerccrs <ccrs@users.noreply.github.com>2017-08-12 19:43:37 +0200
commiteb2769996f01bfd7d7118503a44705711eb309a3 (patch)
tree77291a03cc04afb4abb132916e174c7b089873d0 /src/server/game/Movement/MotionMaster.cpp
parentee5cbf28bc003ecc52347fdd612e27432bd87c24 (diff)
Core/Movement: 7fff83d6752 followup
since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 2c9899ed43a..b2027144487 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -73,7 +73,7 @@ void MotionMaster::Initialize()
// clear ALL movement generators (including default)
while (!empty())
{
- MovementGenerator *curr = top();
+ MovementGenerator* curr = top();
pop();
if (curr)
DirectDelete(curr);